Decorating internal gears and scripting
Posted: Sun Aug 16, 2015 6:57 am
Hi everyone,
Having used Gearotic for the first time I am quite new to this so bear with me please, although I am not a newcomer to cnc and have written my own gcode programs in the past.
I have started to use gearotic 2 because I have in mind several projects (I too am getting more interested in kinematic sculptures ) including one that requires several gears specifically, an internal gear to be hidden within a bowl and used to drive other visible gears. I created version 1 of this a couple of years ago (see http://ab48.uk/otblog/gear-bowl-version-1-finished-with-mixed-results/ ) made out of hardwood. This seized solid after a couple of months when the wood moved. Now that I have built myself a OX based cnc machine I thought that I would start by revisiting this project and make the internal parts out of plywood as this would be more stable option. However I want to attach a hardwood rim to the internal gear as the visible part you moved. Hence the need to decorate the rim of the internal gear with 6 or possibly 12, 5mm diameter holes for glued pins that would attach the gear to the rim.
I generated the dxf using gearotic and then imported this into cut2d to add the holes. However it occurred to me that it should be possible to apply decorations such as this from within gearotic 2 (maybe you can ? ) especially if I wanted to use the gcode generated within the program itself. I know that this opens a whole can of worms as the number of possible decorations is infinite. So really my question is about the possibility of plugging in a script to perform the operations required for the decoration and not just in this specific case but others as well. Is gearotic 2 so structured that it could be opened in this way? The script could be a gcode sub or python code or whatever. A gcode sub with a standard name would be simplest I think and then called at the point the decoration needed to be applied.
As a general point I notice that the program is evolving to cover different areas using plug in modules. I think that if these modules were themselves scripts referencing a core internal model. Then this would open up the program and allow anyone to add functionality in an area they are interested in (with all the difficulties inherent in this approach).
Has this use of scripting been considered is it unworkable or just impractical? Just a couple of opinions based on my ignorance and total lack of knowledge about gearotic and is really an enquiry into what the future may hold.
Anyway thanks for a great program for generating gears I am sure I will be using it a lot.
Alan
Having used Gearotic for the first time I am quite new to this so bear with me please, although I am not a newcomer to cnc and have written my own gcode programs in the past.
I have started to use gearotic 2 because I have in mind several projects (I too am getting more interested in kinematic sculptures ) including one that requires several gears specifically, an internal gear to be hidden within a bowl and used to drive other visible gears. I created version 1 of this a couple of years ago (see http://ab48.uk/otblog/gear-bowl-version-1-finished-with-mixed-results/ ) made out of hardwood. This seized solid after a couple of months when the wood moved. Now that I have built myself a OX based cnc machine I thought that I would start by revisiting this project and make the internal parts out of plywood as this would be more stable option. However I want to attach a hardwood rim to the internal gear as the visible part you moved. Hence the need to decorate the rim of the internal gear with 6 or possibly 12, 5mm diameter holes for glued pins that would attach the gear to the rim.
I generated the dxf using gearotic and then imported this into cut2d to add the holes. However it occurred to me that it should be possible to apply decorations such as this from within gearotic 2 (maybe you can ? ) especially if I wanted to use the gcode generated within the program itself. I know that this opens a whole can of worms as the number of possible decorations is infinite. So really my question is about the possibility of plugging in a script to perform the operations required for the decoration and not just in this specific case but others as well. Is gearotic 2 so structured that it could be opened in this way? The script could be a gcode sub or python code or whatever. A gcode sub with a standard name would be simplest I think and then called at the point the decoration needed to be applied.
As a general point I notice that the program is evolving to cover different areas using plug in modules. I think that if these modules were themselves scripts referencing a core internal model. Then this would open up the program and allow anyone to add functionality in an area they are interested in (with all the difficulties inherent in this approach).
Has this use of scripting been considered is it unworkable or just impractical? Just a couple of opinions based on my ignorance and total lack of knowledge about gearotic and is really an enquiry into what the future may hold.
Anyway thanks for a great program for generating gears I am sure I will be using it a lot.
Alan