Importing shapes into gearotic?
Posted: Sun Apr 13, 2025 1:51 pm
Hi all,
Firstly, thank you for making gearotic, its fantastic, and I appreciate that it's been in existence a while, so many thanks for continuing to support it.
I am an Orrery maker, and am collaborating with another orrerymaker to try to come up with, to the best of our knowledge, the first mechanical model of Halley's Comet which obeys true Keplerian motion (the speeding up of objects as they approach the sun, and slowing as they move away). Short story is that mathematically generated ellipses approximate Keplerian motion well for eccentricities near zero, but fall away from ideal as the eccentricity rises. Halley's Comet has an eccentricity of over 0.9, and so ellipses are good, but not great at modelling motion. We would like to do as well as we can.
The gear shapes needed to model true Keplerian motion can be calculated (the method is complex and computationally intensive - which is easy these days, but previously really hard) but we have the shape - the shapes look like slightly 'fat' ellipses.
The question I have is, can gearotic take this shape, or two of them, and add teeth so we can then make the gears? I guess I'm really asking, can a shape be imported for teething?
Many thanks again!
Chris
Firstly, thank you for making gearotic, its fantastic, and I appreciate that it's been in existence a while, so many thanks for continuing to support it.
I am an Orrery maker, and am collaborating with another orrerymaker to try to come up with, to the best of our knowledge, the first mechanical model of Halley's Comet which obeys true Keplerian motion (the speeding up of objects as they approach the sun, and slowing as they move away). Short story is that mathematically generated ellipses approximate Keplerian motion well for eccentricities near zero, but fall away from ideal as the eccentricity rises. Halley's Comet has an eccentricity of over 0.9, and so ellipses are good, but not great at modelling motion. We would like to do as well as we can.
The gear shapes needed to model true Keplerian motion can be calculated (the method is complex and computationally intensive - which is easy these days, but previously really hard) but we have the shape - the shapes look like slightly 'fat' ellipses.
The question I have is, can gearotic take this shape, or two of them, and add teeth so we can then make the gears? I guess I'm really asking, can a shape be imported for teething?
Many thanks again!
Chris