Questions about controls in the Augie Vector Processor
Posted: Thu Jan 24, 2019 4:32 pm
Art
I've been experimenting with the Augie Vector Processor but now have some questions on some of its features.
I have viewed your videos but questions still remain.
Object Types:
I understand the Dynamic and Static objects. What are the characteristics of the Kinetic object type? Here is what I've observed so far:
A kinetic object acts like a static object. Setting a fixed central pivot or enabling gravity interaction on a pivot is not possible. Objects can collide with it and as such it seems to act like a static object. Also pulling on the object while in run mode does not work. When I add a motor to a kinetic object it acts as if collisions with it are disabled.
Vector OPS:
In the Vector OPS box, I have not been able to figure out the + or - operators. I have successfully used the mirror and offset operators. What is the intent of the + and - operators?
There is a button to the left of the simulation button that displays a chain and when the cursor hovers over it "Optimize Selected Programs" is displayed. What is it trying to optimize?
I'm slowly getting used to the "trim" function. It doesn't funtion as cut operator. It can slice objects into separate chains with a right click. A left click adds a bump to the object rather than cutting or "trimming" it. I have used the cntrl key along with mouse clicks with some success.
Bill
I've been experimenting with the Augie Vector Processor but now have some questions on some of its features.
I have viewed your videos but questions still remain.
Object Types:
I understand the Dynamic and Static objects. What are the characteristics of the Kinetic object type? Here is what I've observed so far:
A kinetic object acts like a static object. Setting a fixed central pivot or enabling gravity interaction on a pivot is not possible. Objects can collide with it and as such it seems to act like a static object. Also pulling on the object while in run mode does not work. When I add a motor to a kinetic object it acts as if collisions with it are disabled.
Vector OPS:
In the Vector OPS box, I have not been able to figure out the + or - operators. I have successfully used the mirror and offset operators. What is the intent of the + and - operators?
There is a button to the left of the simulation button that displays a chain and when the cursor hovers over it "Optimize Selected Programs" is displayed. What is it trying to optimize?
I'm slowly getting used to the "trim" function. It doesn't funtion as cut operator. It can slice objects into separate chains with a right click. A left click adds a bump to the object rather than cutting or "trimming" it. I have used the cntrl key along with mouse clicks with some success.
Bill