A few more - nothing urgent

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alfie
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A few more - nothing urgent

Post by alfie »

Hello Art,
I figured I would pass along a handful more K9 adoptees for you. None of them very serious.

1. When switching to either the STL Slicing or the Knots property panels, all the various sliders will not show their labeling and their last button position until the cursor is hovered over each of them one by one, at least on the computers I am using.

2. On the Knots properties panel, change the X and Y Grid Size Cells to something big like 20 x 20. Initialize the knot. The point here is to increase the number crunching time so that you can then experience this: Drag any slider button add immediately try moving your cursor away from that slider while the button is colored red, indicating busy status. The cursor is trapped inside that slider and cannot escape to any other location on screen for a while. Sometimes almost until the button shows the green/idle state.

3. Click STL Slicing. Click Load STL. Click Cancel on the navigator dialog or just hit the 'ESC' key. Half the time, you?re stuck. The only way out is thru windows task mgr. This doesn?t seem to happen as much if you've been using other areas of the program first. Looks like another OpenGL deal. Go right to the slicer in a new session and try it.

4. The Non-Circular tools screen has a mystery graphic where Headly resides. I suppose nothing should be there as non-circulars cannot be seen three dimensionally using mouse center-key drag. See the attached mystery graphic.jpg.

5. Regardless of any Decorations settings, the spokes and shaft of the Grasshopper Ratchet wheel have no correlation to the wheel rotation when Simulate is on. This is true on both the Tool and Project screens. I could be wrong, but it looks like the spokes/shaft are jumping 180 degrees with each tick of the right and left pallets. Set your shaft to pentagon and your spoke qty to 3 to get a good look at this.

6. I haven?t tested them all, but just from the tool paths, it looks like any pulley or sprocket will have much of their teeth side walls hacked off if using the Root Wall Output Option in 4th axis. It doesn?t seem to matter what milling bit is used or if Uni-Directional and/or Maintain Depth is on. Particularly evident with sprockets. Or is this another newbie moment? Is Root Wall not for use with pulleys/sprockets?

7. Change an object to wireframe. Now click it's checkmark to turn it off. Nothing happens. The viewed on/off state is still being properly controlled with the blue check/red X on the project tree. But while in wireframe, the hidden view state is disregarded. You can turn off a solid object and then change it to wireframe and it will reappear. I do not know if this is really a bug. "It just doesn?t operate the way I would think."
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ArtF
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Re: A few more - nothing urgent

Post by ArtF »

Hi Al:

  First, thanks for these, I do like to catch the little things that get missed in development. Here's the list..

>>1. When switching to either the STL Slicing or the Knots property panels, all the various sliders will not show their labeling and their last button position until the cursor is hovered over each of them one by one, at least on the computers I am using.

  Fixed for next update. Typo in init code.


>>2. On the Knots propertie s panel, change the X and Y Grid Size Cells to something big like 20 x 20. Initializ e the knot. The point here is to increase the number crunching time so that you can then experienc e this: Drag any slider button add immediate ly try moving your cursor away from that slider while the button is colored red, indicatin g busy status. The cursor is trapped inside that slider and cannot escape to any other location on screen for a while. Sometimes almost until the button shows the green/idle state.

    This one will take awhile to fix up, I think I need to thread its work off, its much to complex to allow the mod timing it has, this is now high on my list.


>>3. Click STL Slicing. Click Load STL. Click Cancel on the navigator dialog or just hit the 'ESC' key. Half the time, you?re stuck. The only way out is thru windows task mgr. This doesn?t seem to happen as much if you've been using other areas of the program first. Looks like another OpenGL deal. Go right to the slicer in a new session and try it.

  Fixed for next update. Added cancelation and test check code.

>>4. The Non-Circular tools screen has a mystery graphic where Headly resides. I suppose nothing should be there as non-circulars cannot be seen three dimension ally using mouse center-key drag. See the attached mystery graphic.j pg.

  This is not a bug. That graphic is the actual tooth of the rack that generates the teeth. Use "shift" as an example and youll see the effect, all that happens is we raise the depth to which we press the tooth into the blank. Change pressure angle and the angle of the rack changes.. Its just a graphic to show whats happening on the generation side of the equation.. :)

>>>5. Regardles s of any Decoratio ns settings, the spokes and shaft of the Grasshopp er Ratchet wheel have no correlati on to the wheel rotation when Simulate is on. This is true on both the Tool and Project screens. I could be wrong, but it looks like the spokes/shaft are jumping 180 degrees with each tick of the right and left pallets. Set your shaft to pentagon and your spoke qty to 3 to get a good look at this.

  Your right, its a sync issue. On my list as its a graphics only issue.

>>>6. I haven?t tested them all, but just from the tool paths, it looks like any pulley or sprocket will have much of their teeth side walls hacked off if using the Root Wall Output Option in 4th axis. It doesn?t seem to matter what milling bit is used or if Uni-Directional and/or Maintain Depth is on. Particula rly evident with sprockets . Or is this another newbie moment? Is Root Wall not for use with pulleys/sprockets?

  Root wall routine is only good for objects with roots, involutes in other words and epicycloidals.. but pulleys and sprockets have no actual roots ( as defined by the meshign equations ). Its left to the user because in certain instances it can help square up the sides of various teeth, but then all selections on the 4th axis shoudl eb visually inspected anyway to ensure their applicability to the current job.

>>>7. Change an object to wireframe . Now click it's checkmark to turn it off. Nothing happens. The viewed on/off state is still being properly controlle d with the blue check/red X on the project tree. But while in wireframe, the hidden view state is disregard ed. You can turn off a solid object and then change it to wireframe and it will reappear. I do not know if this is really a bug. "It just doesn?t operate the way I would think."

  You think correctly. Fixed for next update. ( I fix or list these as I read them. :) )

Thanks again,
Art


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ArtF
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Re: A few more - nothing urgent

Post by ArtF »

Update:

  Knots dlg fixed as well for next update, and sped up about 2x in operation.

Art
alfie
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Re: A few more - nothing urgent

Post by alfie »

Hi Art,

Sorry I took a few days to reply. I wanted to thank you again for the excellent service. I should warn you... I am putting together a couple of wish lists. Be on the look out!

Regards -
Alf
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Re: A few more - nothing urgent

Post by ArtF »

lol.. Join the queue....

Art
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