Z axis starting point
Re: Z axis starting point
Dan:
Looks like the A rotation is backwards from GM's expectation. Can you reverse the direction bit so the A axis is reversed and give it another shot. When the Axis moves to the Y++ direction, the rotations should also be to the same direction.. I cant tell from the video which flank your on
so I cant tell if GM is wrong or you are, but Im pretty sure thats going backwards to the executing code.
Sorry about the video Dan, Im finding some machines can, and others just cant capture the openGL double buffered shots.. though I was hoping those troubles went away with last update. Which compression mode did you choose? I also find most work for me, but some not at all..
Let me know what that does..
Art
Looks like the A rotation is backwards from GM's expectation. Can you reverse the direction bit so the A axis is reversed and give it another shot. When the Axis moves to the Y++ direction, the rotations should also be to the same direction.. I cant tell from the video which flank your on
so I cant tell if GM is wrong or you are, but Im pretty sure thats going backwards to the executing code.
Sorry about the video Dan, Im finding some machines can, and others just cant capture the openGL double buffered shots.. though I was hoping those troubles went away with last update. Which compression mode did you choose? I also find most work for me, but some not at all..
Let me know what that does..
Art
Re: Z axis starting point
Or send us a picture of your setup and your config screen. I cut A-Axis gears all the time and have had great results. Using a probe tool to get the exact offsets has been a life saver for me.
Re: Z axis starting point
>>Using a probe tool to get the exact offsets has been a life saver for me.
It can be picky its true, thats just the nature of this type of 4th axis work,
but Dans cuts look completley backwards to me, the tool appears to moving to the Y++ while the
a axis rotates to the ++ instead of to -- direction. I suspect reversing it will make things much clearer unless
the video is fooling with me :)
ARt
It can be picky its true, thats just the nature of this type of 4th axis work,
but Dans cuts look completley backwards to me, the tool appears to moving to the Y++ while the
a axis rotates to the ++ instead of to -- direction. I suspect reversing it will make things much clearer unless
the video is fooling with me :)
ARt
Re: Z axis starting point
Thank you O Supreme Grand Master of all gearheads! That did it . I reversed the A axis direction and just cut a nice looking gear. I need to make another one as the face width wasn't quite right but since it was a test that's ok. I can fix that. I have attached a couple photos that hopefully show the involute teeth. There are some burrs on the end of some teeth. Otherwise the gear fits the circular rack perfectly. This saves me about $1070 because that's what Mercedes Benz wanted for a replacement windshield wiper transmission. They say they don't make replacement gears so you have to buy a new transmission. There are no after market replacement gears. It's interesting how it works. On My S320 the windshield wiper not only moves back and forth like most but unlike most it extends and retracts during a portion of the travel so that the driver side windshield is completely wiped without hitting anything..
Thanks again.
Dan Mauch
Thanks again.
Dan Mauch
ArtF wrote: Dan:
Looks like the A rotation is backwards from GM's expectation. Can you reverse the direction bit so the A axis is reversed and give it another shot. When the Axis moves to the Y++ direction, the rotations should also be to the same direction.. I cant tell from the video which flank your on
so I cant tell if GM is wrong or you are, but Im pretty sure thats going backwards to the executing code.
Sorry about the video Dan, Im finding some machines can, and others just cant capture the openGL double buffered shots.. though I was hoping those troubles went away with last update. Which compression mode did you choose? I also find most work for me, but some not at all..
Let me know what that does..
Art
Re: Z axis starting point
Hi Dan:
The teeth on that gear look thinned ( but I cant see them clearly enough).. perhaps the bit is a touch too large in diameter..or the blank was a touch too small. ( The blank diameter is pretty sensitive and the tool diameter isnt great at reporting if its too large..
Glad to see its working though. I tihnk Im going to bump up the priority of a 4th axis simulator. As soon as the 2.5D workbench is out to
allow better 2.5D work, I think Ill do the new 4th axis. Seeing it work is the best diagnostic I think, most of us have trouble thinking
in 4th axis, so it'd be great to have a visual way to verify what we're doing..
Art
The teeth on that gear look thinned ( but I cant see them clearly enough).. perhaps the bit is a touch too large in diameter..or the blank was a touch too small. ( The blank diameter is pretty sensitive and the tool diameter isnt great at reporting if its too large..
Glad to see its working though. I tihnk Im going to bump up the priority of a 4th axis simulator. As soon as the 2.5D workbench is out to
allow better 2.5D work, I think Ill do the new 4th axis. Seeing it work is the best diagnostic I think, most of us have trouble thinking
in 4th axis, so it'd be great to have a visual way to verify what we're doing..
Art
Re: Z axis starting point
"...burrs..."
I've been cutting ABS with a single straight flute 1/16" carbide router bit. No burrs. It cost $6.
I've been cutting ABS with a single straight flute 1/16" carbide router bit. No burrs. It cost $6.
Re: Z axis starting point
I'm using a .0375D EM. The blank is .944D and there are 17 teeth. I looked under a magnifying lens at the old gear and the new gear does look thin. The information I have is that is the correct diameter and the CNC portion of the program doesn't have an issue with the .0375D EM The root measures at .070 which is more than the cutters width. It seems like the program is making the root wider than the bit and thus is thinning the teeth. While it's difficult to measure the old gear teeth at their widest point is ~.092 and the new gear measures ~.072. So you think I should increase the diameter? How much should I increase the diameter? You best guess is fine.
Thanks again
Dan
Thanks again
Dan
ArtF wrote: Hi Dan:
The teeth on that gear look thinned ( but I cant see them clearly enough).. perhaps the bit is a touch too large in diameter..or the blank was a touch too small. ( The blank diameter is pretty sensitive and the tool diameter isnt great at reporting if its too large..
Glad to see its working though. I tihnk Im going to bump up the priority of a 4th axis simulator. As soon as the 2.5D workbench is out to
allow better 2.5D work, I think Ill do the new 4th axis. Seeing it work is the best diagnostic I think, most of us have trouble thinking
in 4th axis, so it'd be great to have a visual way to verify what we're doing..
Art
Re: Z axis starting point
Dan:
Id try setting the bit size as .04 ( 7% increase for a 7% loss in width) and see what it does.
Id be interested to know....
Art
Id try setting the bit size as .04 ( 7% increase for a 7% loss in width) and see what it does.
Id be interested to know....
Art
Re: Z axis starting point
In the cnc module I increased the EM size to .04 however the teeth are still thin and not quite right. Here are some pictures. I measured the root and it was still oversize in that the width of the new gear root was .078. The original gear root width is .06.
Any help is appreciated. BYW I can upload another video of this latest gear being machined.
Dan Mauch
Any help is appreciated. BYW I can upload another video of this latest gear being machined.
Dan Mauch
Last edited by danmauch on Wed Sep 10, 2014 7:00 am, edited 1 time in total.
Re: Z axis starting point
My apologies I just went out to double check the diameter of the end mill with my tenth mike and found that the cutter is .061D not.0375 . I most have forgot to zero my caliper when I first checked it.. I'll redo the G code and see if that works better.
dAN
dAN
Re: Z axis starting point
Dan:
Happens to all of us. :)
Im betting it looks better next run..
Art
Happens to all of us. :)
Im betting it looks better next run..
Art
Re: Z axis starting point
Today I made a few changes and it looks like the 17tooth gear came out perfect. It meshes with no discernible backlash and there is clearance in the root. What do you think Art?
I plan to upload a video later today because I thing there are some things in the G code that you may want to take a look at. It seems like the X+ travel is excessive and the A axis at some point is really slow it took m35 minutes to machine a 20 IPM feed rate.
But overall this program is OUTSTANDING. And I can't thank you enough Art for all the help and for this great program.
Dan Mauch
BTW I post a link to the video later . My back was sore so I didn't want to lift my 8" rotary table so I used a cheap Chinese 4th axis that 1. Is low profile so it's easier to machine closer to the chuck, 2. seems to really lock the chuck tightly so there is no backlash or slop. 3 there are only 33.3333333 steps per degree. 4. it wa pretty cheap
I plan to upload a video later today because I thing there are some things in the G code that you may want to take a look at. It seems like the X+ travel is excessive and the A axis at some point is really slow it took m35 minutes to machine a 20 IPM feed rate.
But overall this program is OUTSTANDING. And I can't thank you enough Art for all the help and for this great program.
Dan Mauch
BTW I post a link to the video later . My back was sore so I didn't want to lift my 8" rotary table so I used a cheap Chinese 4th axis that 1. Is low profile so it's easier to machine closer to the chuck, 2. seems to really lock the chuck tightly so there is no backlash or slop. 3 there are only 33.3333333 steps per degree. 4. it wa pretty cheap
ArtF wrote: Dan:
Happens to all of us. :)
Im betting it looks better next run..
Art
Re: Z axis starting point
Today I made a few changes and it looks like the 17tooth gear came out perfect. It meshes with no discernible backlash and there is clearance in the root. What do you think Art?
I plan to upload a video later today because I thing there are some things in the G code that you may want to take a look at. It seems like the X+ travel is excessive and the A axis at some point is really slow it took m35 minutes to machine a 20 IPM feed rate.
But overall this program is OUTSTANDING. And I can't thank you enough Art for all the help and for this great program.
Dan Mauch
BTW I post a link to the video later . My back was sore so I didn't want to lift my 8" rotary table so I used a cheap Chinese 4th axis that 1. Is low profile so it's easier to machine closer to the chuck, 2. seems to really lock the chuck tightly so there is no backlash or slop. 3 there are only 33.3333333 steps per degree. 4. it was pretty cheap
I plan to upload a video later today because I thing there are some things in the G code that you may want to take a look at. It seems like the X+ travel is excessive and the A axis at some point is really slow it took m35 minutes to machine a 20 IPM feed rate.
But overall this program is OUTSTANDING. And I can't thank you enough Art for all the help and for this great program.
Dan Mauch
BTW I post a link to the video later . My back was sore so I didn't want to lift my 8" rotary table so I used a cheap Chinese 4th axis that 1. Is low profile so it's easier to machine closer to the chuck, 2. seems to really lock the chuck tightly so there is no backlash or slop. 3 there are only 33.3333333 steps per degree. 4. it was pretty cheap
Re: Z axis starting point
Dan:
Ahh.. much better. Still looks a small,small,tiny bit wide in the space..but with small tools and small gears its not surprising, but they
easily look good enough to use.
Look forward to your forensics.. good timing as over the next 3 months Ill be doing one heck of a lot of work
on all the G-Code outputs. Great to see it work out though, it means I wont have to reinvent the wheel on some
of the new code I need to do.
Art
Ahh.. much better. Still looks a small,small,tiny bit wide in the space..but with small tools and small gears its not surprising, but they
easily look good enough to use.
Look forward to your forensics.. good timing as over the next 3 months Ill be doing one heck of a lot of work
on all the G-Code outputs. Great to see it work out though, it means I wont have to reinvent the wheel on some
of the new code I need to do.
Art
Re: Z axis starting point
Today I made a few changes and it looks like the 17tooth gear came out perfect. It meshes with no discernible backlash and there is clearance in the root. What do you think Art?
I plan to upload a video later today because I thing there are some things in the G code that you may want to take a look at. It seems like the X+ travel is excessive and the A axis at some point is really slow it took m35 minutes to machine a 20 IPM feed rate.
But overall this program is OUTSTANDING. And I can't thank you enough Art for all the help and for this great program.
Dan Mauch
BTW I post a link to the video later . My back was sore so I didn't want to lift my 8" rotary table so I used a cheap Chinese 4th axis that 1. Is low profile so it's easier to machine closer to the chuck, 2. seems to really lock the chuck tightly so there is no backlash or slop. 3 there are only 33.3333333 steps per degree. 4. it was pretty cheap
I plan to upload a video later today because I thing there are some things in the G code that you may want to take a look at. It seems like the X+ travel is excessive and the A axis at some point is really slow it took m35 minutes to machine a 20 IPM feed rate.
But overall this program is OUTSTANDING. And I can't thank you enough Art for all the help and for this great program.
Dan Mauch
BTW I post a link to the video later . My back was sore so I didn't want to lift my 8" rotary table so I used a cheap Chinese 4th axis that 1. Is low profile so it's easier to machine closer to the chuck, 2. seems to really lock the chuck tightly so there is no backlash or slop. 3 there are only 33.3333333 steps per degree. 4. it was pretty cheap
ArtF wrote: Dan:
Happens to all of us. :)
Im betting it looks better next run..
Art
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