Gear Linkage question

This is for reporting any trouble you may have
Post Reply
SkyMoBot
Old Timer
Posts: 52
Joined: Sat Oct 08, 2011 8:12 pm

Gear Linkage question

Post by SkyMoBot »


I have four gears on the same shaft.  A,B,C,D    I want A and B to be linked, and C,D to be linked separately.  So none are linked to the shaft, but to each other.

I can post my project if that helps.
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4592
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: Gear Linkage question

Post by ArtF »

Hi:

  You dont mention whats driving it, but if you link a gear to a gear it will assume the gears drive inversely to each other
in direction.  I would link A to shaft, then shaft to B, and then whatever drives C and D can do so ..

Art
marklazarz
Old Timer
Posts: 141
Joined: Mon Nov 30, 2015 2:03 pm

Re: Gear Linkage question

Post by marklazarz »

Let me take a shot at a possible solution...  Add Gear-A on Shaft.  Add Gear-B on same Shaft.  Add a temporary Gear-T linked to Gear-B.  Add Gear-C linked to Gear-T.  Add Gear-D to shaft of Gear-C.  Move shaft of Gears C&D "shaft to shaft" to Gear A&B shaft.  Ignore Gear-T (pretend it's not there) and break other links until it performs the way you want it.  Rotations should be correct and Gear-A should be connected to Gear-B, same for Gears C&D.
SkyMoBot
Old Timer
Posts: 52
Joined: Sat Oct 08, 2011 8:12 pm

Re: Gear Linkage question

Post by SkyMoBot »

You've given me some things to play around with and it looks like it works the way I want.  I've been away from this for too long and am slowing getting used to the gearotic way of thinking again.

There is another gear driving A.  And then a bunch a gears off B that finally get back to C.    Can I place two shafts in the same X,Y coordinates (different Z) and would that work?  What does linking shafts do?

marklazarz
Old Timer
Posts: 141
Joined: Mon Nov 30, 2015 2:03 pm

Re: Gear Linkage question

Post by marklazarz »

When you perform "Shaft to Shaft", it moves the shaft to the same XY and you place Z where you want it.  Breaking links is something that you have to experiment with.  Be sure to look in the "linked to" box when you select an object to be sure that you break the appropriate link.  Nice to have the "Undo" key when breaking various links.
Post Reply

Who is online

Users browsing this forum: No registered users and 36 guests