Getting Loose fitting gears
Posted: Fri Jul 19, 2019 2:25 am
Hi Art,
This is probably backwards to what most people want from Gearotic, but here goes!
I make lots of gear combinations that if fit of 4" by 5" blocks I call them "Fidgets" (I was making them years before the spinner fidgets came out) For most of these Fidgets I can use my deputing gage to get a good "loose" mesh on the gears and they sell well to young and old at a Farmers Market.
One of the Fidgets I have trouble with is a block of gears. I can make a block of nIne gears without too much trouble, however I'm trying to make a block of 15 and I can't get the meshing predictably loose enough that guarantees that a child can work them. Currently I'm using the boxing function to give me the arbor spacings and it works, but with cumulative errors and wood being what it is the finished product will not turn freely.
Is there a way to increase "backlash" to make them set looser?
This is probably backwards to what most people want from Gearotic, but here goes!
I make lots of gear combinations that if fit of 4" by 5" blocks I call them "Fidgets" (I was making them years before the spinner fidgets came out) For most of these Fidgets I can use my deputing gage to get a good "loose" mesh on the gears and they sell well to young and old at a Farmers Market.
One of the Fidgets I have trouble with is a block of gears. I can make a block of nIne gears without too much trouble, however I'm trying to make a block of 15 and I can't get the meshing predictably loose enough that guarantees that a child can work them. Currently I'm using the boxing function to give me the arbor spacings and it works, but with cumulative errors and wood being what it is the finished product will not turn freely.
Is there a way to increase "backlash" to make them set looser?