Hi All:
Version 4.86 is online. It repairs simulation issues with the new geneva's. If you hang a clock hand on the driven wheel you could see it was actually jumping around by a tooth or more
and not easily seen otherwise. It is now smoothly transitioning through the motions. Also, tooth number 1 can be turned off or on. Of course a pinion with no teeth wont actually
move the wheel at all, but removing tooth #1 can be important if your creating kinetic art with a desired timing relationship. You'll notice that the teeth
on a genvea pinion are actually a binary representatoin of motion, so can be used in conjuntion with other geneva's to create mathmatical relationships between shafts by computing
the proper binary sequence for a desired motion on the pinion tooth count. For that reason tooth #1 is now removable just to make it easier to have a start point for creating
such binary sequences.
Thx
Art
version 4.86 online
Re: version 4.86 online
Slight error, when you use the up/down step arrow buttons both rotate at the same time.
Re: version 4.86 online
Ooops..sry bout that. Ill get that fixed asap.
Art
Art
Re: version 4.86 online
Like what you've done with the Geneva wheels. A simple solution that I havent seen before.
Re: version 4.86 online
Nic:
Thx. It actually happened as I started to design an inverted geneva and noticed the math was identical to the lantern gear
so I ran a couple experiments and thats what showed up. :)
As one user, John T. noted though, the engagement on the tooth should probably be relieved a bit, so Im looking into that
for a future release.
Thx
Art
Thx. It actually happened as I started to design an inverted geneva and noticed the math was identical to the lantern gear
so I ran a couple experiments and thats what showed up. :)
As one user, John T. noted though, the engagement on the tooth should probably be relieved a bit, so Im looking into that
for a future release.
Thx
Art
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