Version 4.96 released.
Re: Version 4.96 released.
lol, Well keep voting. So far Id have to say its about equal. A good point was made that hypocycloidics come up a lot in discussion
on the web.. I know many like to use non-circulars.. and boxing IS handy.. :)
As to the suggestions.. Grasshoppers will reappear likely shortly after those 3 are done. CAM's are going to be done around that time
in their own module as will STL's of various bearings. Not to mention 4bar linkages which will require quite a bit of time as well as its a topic
that truly can be very large and as complex as noncirculars. I touched on many items in GM that will require a lot of effort to do right in GT..
Anyway.. Ill probably take a few days before deciding as I need to investigate a few things first...so yell if you want to influence whats next.
Art
on the web.. I know many like to use non-circulars.. and boxing IS handy.. :)
As to the suggestions.. Grasshoppers will reappear likely shortly after those 3 are done. CAM's are going to be done around that time
in their own module as will STL's of various bearings. Not to mention 4bar linkages which will require quite a bit of time as well as its a topic
that truly can be very large and as complex as noncirculars. I touched on many items in GM that will require a lot of effort to do right in GT..
Anyway.. Ill probably take a few days before deciding as I need to investigate a few things first...so yell if you want to influence whats next.
Art
Re: Version 4.96 released.
Hi Art,
I wish I had a 4th axis machine or a 3D printer then bevels would be more interesting to me, but stuck with 3 axis my choices are limited and thus my vote for non-circular.
John
I wish I had a 4th axis machine or a 3D printer then bevels would be more interesting to me, but stuck with 3 axis my choices are limited and thus my vote for non-circular.
John
1% inspiration 99% try, try again
Re: Version 4.96 re-released.
Hi All:
This version has been updated online. A lockup caused by enetring text into the module or DP fields is repaired.
Simulation time is now cubic exponential and statistics are shown based on the users systemic interrupt responce time.
This starts at about 36 degrees per scond, the slider however will now vary from about .3 degrees per second to a max of
about 3600 degrees per sec. This change is implemented to smooth out responce across systems so the simulation is more
realistic even on faster or slower systems than mine. You current sim speed as displayed will now be shown on the screen as well.
Sorry for all the updates, but Im trying to clear up things that have bothered me or others while I prepare for the next run
of coding.
Art
This version has been updated online. A lockup caused by enetring text into the module or DP fields is repaired.
Simulation time is now cubic exponential and statistics are shown based on the users systemic interrupt responce time.
This starts at about 36 degrees per scond, the slider however will now vary from about .3 degrees per second to a max of
about 3600 degrees per sec. This change is implemented to smooth out responce across systems so the simulation is more
realistic even on faster or slower systems than mine. You current sim speed as displayed will now be shown on the screen as well.
Sorry for all the updates, but Im trying to clear up things that have bothered me or others while I prepare for the next run
of coding.
Art
Re: Version 4.96 released.
Hi...
My Vote : Non-circular...with those incredible spokes !
:D
My Vote : Non-circular...with those incredible spokes !
:D
Re: Version 4.96 released.
Hi All:
The non-circulars have it. Ive started the coding. Cant say it will be real quick as its a very complex
subject matter. I can only promise that many many puppies will die before all is said and done.
Back at you when the module starts to be usefull, or for bug fixes.
Thx
Art
The non-circulars have it. Ive started the coding. Cant say it will be real quick as its a very complex
subject matter. I can only promise that many many puppies will die before all is said and done.
Back at you when the module starts to be usefull, or for bug fixes.
Thx
Art
Re: Version 4.96 released.
OK I'll leave you alone for 10 minutes ;)
John S.
Nottingham, England
Nottingham, England
Re: Version 4.96 released.
HI,
If by Hypocyloidics you mean cycloidal speed reducers then my vote is
1- Hypocycloidics
2- Non circular gears
3- Casing
Regs Alain
If by Hypocyloidics you mean cycloidal speed reducers then my vote is
1- Hypocycloidics
2- Non circular gears
3- Casing
Regs Alain
Re: Version 4.96 released.
Alain:
Ive begun the noncirculars, but Ill put you down for cycloidic reduction gears for the next module....
Ill have another vote then to see what people want next. :)
Art
Ive begun the noncirculars, but Ill put you down for cycloidic reduction gears for the next module....
Ill have another vote then to see what people want next. :)
Art
Re: Version 4.96 released.
Art,
Couple of bugs in the latest version.
In the circular gear module window it takes DP like 16, 20 32 etc but some like 18, 22, 24 have a long decimal number like a rounding error ?
Couple of bugs in the latest version.
In the circular gear module window it takes DP like 16, 20 32 etc but some like 18, 22, 24 have a long decimal number like a rounding error ?
John S.
Nottingham, England
Nottingham, England
Re: Version 4.96 released.
John:
Ill check it out.. just a format error I suspect..
Art
Ill check it out.. just a format error I suspect..
Art
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