New version 1.15 of GT.

Information about latest Revision level of the software
and current Download Links.
John S
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Re: New version 1.15 of GT.

Post by John S »

Not downloaded yet but this clunker is probably -3
John S.
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ArtF
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Re: New version 1.15 of GT.

Post by ArtF »

John:

  Your meshing may be off because you have a wheel running on a wheel? With modified ellipticals you can only run a pinion off a wheel or a wheel off a pinion, but never a pinion off a pinion
or a wheel off a wheel..

Art
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ArtF
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Re: New version 1.15 of GT.

Post by ArtF »

Thx Guys:

  I likely will not do too much with Cuda as yet, but its interesting how many have them. There is actually an ATI version
of GPU coding and Im only checking for NVidea's, so its likely by the look of it that most of you probably have the capability
just in case I ever decide to add any parallel processing code to GT. :)

Thx for the tests, youll see that line removed next iteration.

Art
John T
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Re: New version 1.15 of GT.

Post by John T »

Hi Art,
Ooops - sorry on the meshing third gear - senior moment!
1% inspiration 99% try, try again
Chasm
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Re: New version 1.15 of GT.

Post by Chasm »

How does one update to the newest version of software mentioned here.
John S
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Re: New version 1.15 of GT.

Post by John S »

On the downloads page go for the one called Current Development 4.xx
That one is always the latest.
John S.
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ArtF
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Re: New version 1.15 of GT.

Post by ArtF »

You never need to uninstall anything, just run the new installer, all will be well.. :)

Art
Ya-Nvr-No
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Re: New version 1.15 of GT.

Post by Ya-Nvr-No »

First I've had a chance to look at this.

Pressed Default and then generated the two.
what am I looking at?
Is this my computer creating an issue?
don't seem to get any complete profile with any settings for logarithmic.
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ArtF
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Re: New version 1.15 of GT.

Post by ArtF »

Nope, bug on my part.  Set Mod Coeff to zero if it isn't, and press regen before pressing tooth wheel
when you change anything , press regen before toothing.

Ill fix it up, Its still a bit sensitive..

Thx
Art
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ArtF
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Re: New version 1.15 of GT.

Post by ArtF »

Ya:

  Found a couple problems, will issue a fix tomorrow, the toothing is much more reliable,
and the pitch will display properly. Couple more puppies hit the dust. :)

Thx
Art
Ya-Nvr-No
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Re: New version 1.15 of GT.

Post by Ya-Nvr-No »

New that puppy would not run as shown, but could of sworn I'd seen a video of you generating teeth fine.
Did not want to make work for you before you left all this fine winter weather.
Stay safe, the big dog is not done yet.

Thanks
Mac
Ludger Homann
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Re: New version 1.15 of GT.

Post by Ludger Homann »

Hello Mac, and all

I had the same problem. My solution. Set the teeth on 21 or more then it works.

Greeting Ludger (Germany)
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ArtF
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Re: New version 1.15 of GT.

Post by ArtF »

Hi Guys:

  Updated and fixed. You should eb able to use as little as 12 teeth or so. It IS possible to screw it up for sure,
but Ill slowly tighten it up as we go. In truth I CAN make it so it pretty much never screws up, but it then takes
minutes to do a toothing, the speed at which it currently works is a kind of tradeoff of reliability vs time.

Anyway, I think youll find it now works much better and the mod coeff no longer affects a log gear no matter what its set to.

Thx
Art
John T
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Re: New version 1.15 of GT.

Post by John T »

Hi Art,
I had been having the same issue with Nautalius gears but they now work fine.  I do find an issue with spokes.

The boss on several (not all) produces some impossible cuts.  This is quickly visible in foam type spokes but also in simple round gears.

John

Like many others - I wish you a great vacation.
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Re: New version 1.15 of GT.

Post by ArtF »

John:

  Thx, Ill investigate that, I knew there was an error on a couple of the fancy ones, I didnt realize it was more than 1 or 2 spoke types..

Ill fix that up...
'
Art
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