New version 1.15 of GT.
Re: New version 1.15 of GT.
Not downloaded yet but this clunker is probably -3
John S.
Nottingham, England
Nottingham, England
Re: New version 1.15 of GT.
John:
Your meshing may be off because you have a wheel running on a wheel? With modified ellipticals you can only run a pinion off a wheel or a wheel off a pinion, but never a pinion off a pinion
or a wheel off a wheel..
Art
Your meshing may be off because you have a wheel running on a wheel? With modified ellipticals you can only run a pinion off a wheel or a wheel off a pinion, but never a pinion off a pinion
or a wheel off a wheel..
Art
Re: New version 1.15 of GT.
Thx Guys:
I likely will not do too much with Cuda as yet, but its interesting how many have them. There is actually an ATI version
of GPU coding and Im only checking for NVidea's, so its likely by the look of it that most of you probably have the capability
just in case I ever decide to add any parallel processing code to GT. :)
Thx for the tests, youll see that line removed next iteration.
Art
I likely will not do too much with Cuda as yet, but its interesting how many have them. There is actually an ATI version
of GPU coding and Im only checking for NVidea's, so its likely by the look of it that most of you probably have the capability
just in case I ever decide to add any parallel processing code to GT. :)
Thx for the tests, youll see that line removed next iteration.
Art
Re: New version 1.15 of GT.
Hi Art,
Ooops - sorry on the meshing third gear - senior moment!
Ooops - sorry on the meshing third gear - senior moment!
1% inspiration 99% try, try again
Re: New version 1.15 of GT.
How does one update to the newest version of software mentioned here.
Re: New version 1.15 of GT.
On the downloads page go for the one called Current Development 4.xx
That one is always the latest.
That one is always the latest.
John S.
Nottingham, England
Nottingham, England
Re: New version 1.15 of GT.
You never need to uninstall anything, just run the new installer, all will be well.. :)
Art
Art
Re: New version 1.15 of GT.
First I've had a chance to look at this.
Pressed Default and then generated the two.
what am I looking at?
Is this my computer creating an issue?
don't seem to get any complete profile with any settings for logarithmic.
Pressed Default and then generated the two.
what am I looking at?
Is this my computer creating an issue?
don't seem to get any complete profile with any settings for logarithmic.
Re: New version 1.15 of GT.
Nope, bug on my part. Set Mod Coeff to zero if it isn't, and press regen before pressing tooth wheel
when you change anything , press regen before toothing.
Ill fix it up, Its still a bit sensitive..
Thx
Art
when you change anything , press regen before toothing.
Ill fix it up, Its still a bit sensitive..
Thx
Art
Re: New version 1.15 of GT.
Ya:
Found a couple problems, will issue a fix tomorrow, the toothing is much more reliable,
and the pitch will display properly. Couple more puppies hit the dust. :)
Thx
Art
Found a couple problems, will issue a fix tomorrow, the toothing is much more reliable,
and the pitch will display properly. Couple more puppies hit the dust. :)
Thx
Art
Re: New version 1.15 of GT.
New that puppy would not run as shown, but could of sworn I'd seen a video of you generating teeth fine.
Did not want to make work for you before you left all this fine winter weather.
Stay safe, the big dog is not done yet.
Thanks
Mac
Did not want to make work for you before you left all this fine winter weather.
Stay safe, the big dog is not done yet.
Thanks
Mac
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- Old Timer
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Re: New version 1.15 of GT.
Hello Mac, and all
I had the same problem. My solution. Set the teeth on 21 or more then it works.
Greeting Ludger (Germany)
I had the same problem. My solution. Set the teeth on 21 or more then it works.
Greeting Ludger (Germany)
Re: New version 1.15 of GT.
Hi Guys:
Updated and fixed. You should eb able to use as little as 12 teeth or so. It IS possible to screw it up for sure,
but Ill slowly tighten it up as we go. In truth I CAN make it so it pretty much never screws up, but it then takes
minutes to do a toothing, the speed at which it currently works is a kind of tradeoff of reliability vs time.
Anyway, I think youll find it now works much better and the mod coeff no longer affects a log gear no matter what its set to.
Thx
Art
Updated and fixed. You should eb able to use as little as 12 teeth or so. It IS possible to screw it up for sure,
but Ill slowly tighten it up as we go. In truth I CAN make it so it pretty much never screws up, but it then takes
minutes to do a toothing, the speed at which it currently works is a kind of tradeoff of reliability vs time.
Anyway, I think youll find it now works much better and the mod coeff no longer affects a log gear no matter what its set to.
Thx
Art
Re: New version 1.15 of GT.
Hi Art,
I had been having the same issue with Nautalius gears but they now work fine. I do find an issue with spokes.
The boss on several (not all) produces some impossible cuts. This is quickly visible in foam type spokes but also in simple round gears.
John
Like many others - I wish you a great vacation.
I had been having the same issue with Nautalius gears but they now work fine. I do find an issue with spokes.
The boss on several (not all) produces some impossible cuts. This is quickly visible in foam type spokes but also in simple round gears.
John
Like many others - I wish you a great vacation.
1% inspiration 99% try, try again
Re: New version 1.15 of GT.
John:
Thx, Ill investigate that, I knew there was an error on a couple of the fancy ones, I didnt realize it was more than 1 or 2 spoke types..
Ill fix that up...
'
Art
Thx, Ill investigate that, I knew there was an error on a couple of the fancy ones, I didnt realize it was more than 1 or 2 spoke types..
Ill fix that up...
'
Art
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