New Version 1.2

Information about latest Revision level of the software
and current Download Links.
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4643
Joined: Sun Sep 05, 2010 6:14 am
Contact:

New Version 1.2

Post by ArtF »

Hi All:

  New version 1.2 of GT online now. It has racks completed for use in simulations.
Video is at ::

http://youtu.be/hDBfXL5RF9M

Art
John T
Old Timer
Posts: 447
Joined: Tue Oct 05, 2010 9:53 am

Re: New Version 1.2

Post by John T »

Hi Art,
With 1.2 I can generate a wheel and put it on the project.  I can generate a rack and put in the project on the wheel - however it does not simulate to the end of the rack but just a couple of teeth and then resets (both were given the same mod).  The rack I generated had tabs on it but a second rack just goes behind the already existing rack and I cannot move it or place it at the end of the first rack.

Thought you should know.

John
1% inspiration 99% try, try again
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4643
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: New Version 1.2

Post by ArtF »

John:

  lol.. My appologies, its a metric vs imperial thing. I did all the calcs by module and didnt allow for an
imperial correction. Ill fix that up tomorrow... dunno how I missed it.. :)

Art
John S
Old Timer
Posts: 125
Joined: Sun Sep 12, 2010 12:33 am

Re: New Version 1.2

Post by John S »

Art got a bug in the rack pitches.

Trying to generated a 36 DD rack and it only allows me to generate a 36 DP rack  ???
John S.
Nottingham, England
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4643
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: New Version 1.2

Post by ArtF »

You must be special, I keep getting AAA's

:)


Fix should be out later today for nonmetric users. :)

Art
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4643
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: New Version 1.2

Post by ArtF »

Hi All:

  Sorry for the metric mishap on racks, it is now fixed in version online. Also, I noticed
the DP of the gear in the circular gear section was not being saved , it now is so when you switch between
rack and circular the last DP will be displayed..

Art
BobL
Global Moderator
Global Moderator
Posts: 467
Joined: Sun Sep 05, 2010 7:18 am

Re: New Version 1.2

Post by BobL »

Thanks Art..


Cheers
Gearotic Motion
Bob
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4643
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: New Version 1.2

Post by ArtF »

Hi Everyone:

  Just a note about development. I know I haven't posted any updates over the past 2 weeks or so. Usually I take
summers off, I didn't last year because I wanted to progress GT faster than normal. I still wish to complete this task
now that I'm very close to having GM totally replaced, but I'm taking a few weeks to investigate a few things of interest to me before I complete GT's switch-over from GM.

      I will, in furture, if I write software to assist me in any project include it in GT, no matter if its gear related or not. I will finish all GM functions in GT, but as well as that I will include anything I write.( I actually experiment quite a bit in many fields ..) At the moment I'm experimenting with shadow generators, and Ill probably include this in GT as a way of decorating clocks or Artworks I ( or you) make.
  So from now on, anything I do will be included in GT, whether that's an image processing module, or a laser cutting function, or even a drawing aid I need for whatever project I'm working on that interests me. GT is probably my final commercial project and as such it will become a bit eclectic over time  as I add whatever I find interesting. So hopefully this wont annoy the rigorously gear involved users as you can ignore anything not suited to your interests.

    I mention all this as I didn't want to create a situation where I release a shadow generation module and have folks wonder what the heck kinda gear that is. Its my feeling from conversing with many of you that while gearing is your
primary focus in using GT and GM, anything that helps you be artistic and productive in your Art, is something your happy to have included in GT. Thats more or less my thrust as I consider myself more of an artist than an engineer (Maybe an artistic engineer?) :-).

  So in future dont be surprised if somewhat weird modules appear which are more artistic than engineering related, but be assured work continues on both fronts and your suggesting always count as well. Ill be back at completing GM's functions in GT after the next release which will likely be in 2-3 weeks. My laser is repaired now and I want to cut some shadow generators with it, hence the hiatus.

Have fun,
Art
Ken_Shea
Old Timer
Posts: 122
Joined: Sat Oct 09, 2010 2:19 pm

Re: New Version 1.2

Post by Ken_Shea »

That sounds very interesting Art, thanks for all your work!
bosr
Old Timer
Posts: 32
Joined: Mon Sep 27, 2010 4:48 pm

Re: New Version 1.2

Post by bosr »

What do you mean my shadow?
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4643
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: New Version 1.2

Post by ArtF »

>>What do you mean by shadow?

  Well, I was facinated by some art by various artists using non intuitive shadow generators. My favorite
is Kumi Yamashita. Kumi makes objects that create shadows that the observer would find surprising. Similar
to a ticker in that they are kinda mesmerizing. It occured to me that software could create an object
that creates such shadows but from a starting point of a photo. The software could make a 3d object for printing,
or a dxf for cutting on laser ( or I suppose cnc..). There are many ways to do this, some lend themselves to
3d printing, some to laser or cnc for actual creation. So....since I want one to sit beside my ticker.. Im taking
some time to code up software to do it. Its only an experiment, you may never see it, but if it works I'll include
it as its own tab module. I figure at this point if I like it someone else out there will appreciate having it as well. :)

  Look at his work here.. the actual genre is refered to as "Shadow Art", seems a no brainer for me to enter the field..lol

http://www.booooooom.com/2010/03/10/sha ... yamashita/

Thanks
Art (Living in the shadows..)
Ya-Nvr-No
Old Timer
Posts: 188
Joined: Wed Sep 08, 2010 11:15 am

Re: New Version 1.2

Post by Ya-Nvr-No »

Art that's real creative designs, but I have to ask, what were you smoking on vacation?  :o
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4643
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: New Version 1.2

Post by ArtF »

:)

Well, it WAS Puerto Rico after all...

Art
User avatar
Mooselake
Old Timer
Posts: 531
Joined: Sun Dec 26, 2010 12:21 pm
Location: Mooselake Manor

Re: New Version 1.2

Post by Mooselake »

Good thing it wasn't Jamaica :)

Kumi's thread shadows look a bit like the eggbot patterns from stipplegen.

Kirk
John S
Old Timer
Posts: 125
Joined: Sun Sep 12, 2010 12:33 am

Re: New Version 1.2

Post by John S »

Jesus H Christ with a Bridgeport.


It will be beards, beads and sandals next........................
John S.
Nottingham, England
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest