New Version 2.002
Posted: Wed May 21, 2014 2:44 am
Hi All:
Gearotic2.0 R2.002 is now online. GearoticMotion.exe is no longer in the install, only a new
executable named Gearotic.exe is installed. The icon on the desktop will now show a gear with
2.0 on it. Gearotic Thoughts are now simply the series of video's on using Gearotic 2.0
In this release you can now add collars to most gear types including bevels. Helicals are the only
type which can not yet take collars. The collars are integral to the stl, they are not an overlay as I
originally intended, that causes some display issues so instead the stl's are still closed manifolds
with proper orientations.
Grasshoppers are also released in this version, take note they have a slight positional glitch error
still being debugged, but design wise they work fine.
I believe it was Feb. 28/2013 when work began on Gearotic Thoughts, this was because GM had
become so complex internally I couldnt add anything without breaking somethign else. Every object
was its own type of class so it took a great deal of work to design anything.
In Gearotic 2.0, all object are a single class. ( a C3dObject), the class incorporates abilities for
almost any object Id care to make and so is much much less complex to add. Its still difficult
of course as any object is complex, but the framework of G2 is very tight and much easier to debug and
work with. I said at the time I anticipated it would take a year, it took a year and a quarter.
I thank you all for your patience while this switchover took place, I think youll agree its a much better
program with more powerfull features and more accurate output.
Youll notice we lost the old elliptical tabs from GM, as the new noncircular duplicated them and is
so fast there was no excuse to have the old ellipticals with their less than desirable tooth profiles.
We lost as well the 4-bar linkages, they will return at some point with better control and capabilities.
So we're finally there, I got to delete Gearotic Motion from the install. I will soon post it online
as an archive so that if a user needs it for any reason you can still get it. There are hidden features
in Gearotic 2.0 which I will turn on as I complete them..( if I complete them) as I go. The program is set
up so incomplete features do not show up in your menu's only mine. As I stated earlier this month in future
I will include anything I write for nearly any purpose in G2 as my platform for personal experimentation,
so you may see things a bit eclectic at times. or things having nothing to do with gears, but typically
having something to do with CNC in general, ie: CAD, CAM, Lasers or 3d printing, all areas I tend to
play in.
Its always nice to reach a milestone and Im happy I got there, thanks again to all of you for joining
us for the ride, giving us suggestions and bug reports to help the program along. Overall Im pretty happy
with the result so far, ( much happier than I was with GM anyway. :) )
Thanks,
Art
PS: Video work underway to explain collaring and grasshoppers.. expect bugs, this is still early on
for those modules.
Gearotic2.0 R2.002 is now online. GearoticMotion.exe is no longer in the install, only a new
executable named Gearotic.exe is installed. The icon on the desktop will now show a gear with
2.0 on it. Gearotic Thoughts are now simply the series of video's on using Gearotic 2.0
In this release you can now add collars to most gear types including bevels. Helicals are the only
type which can not yet take collars. The collars are integral to the stl, they are not an overlay as I
originally intended, that causes some display issues so instead the stl's are still closed manifolds
with proper orientations.
Grasshoppers are also released in this version, take note they have a slight positional glitch error
still being debugged, but design wise they work fine.
I believe it was Feb. 28/2013 when work began on Gearotic Thoughts, this was because GM had
become so complex internally I couldnt add anything without breaking somethign else. Every object
was its own type of class so it took a great deal of work to design anything.
In Gearotic 2.0, all object are a single class. ( a C3dObject), the class incorporates abilities for
almost any object Id care to make and so is much much less complex to add. Its still difficult
of course as any object is complex, but the framework of G2 is very tight and much easier to debug and
work with. I said at the time I anticipated it would take a year, it took a year and a quarter.
I thank you all for your patience while this switchover took place, I think youll agree its a much better
program with more powerfull features and more accurate output.
Youll notice we lost the old elliptical tabs from GM, as the new noncircular duplicated them and is
so fast there was no excuse to have the old ellipticals with their less than desirable tooth profiles.
We lost as well the 4-bar linkages, they will return at some point with better control and capabilities.
So we're finally there, I got to delete Gearotic Motion from the install. I will soon post it online
as an archive so that if a user needs it for any reason you can still get it. There are hidden features
in Gearotic 2.0 which I will turn on as I complete them..( if I complete them) as I go. The program is set
up so incomplete features do not show up in your menu's only mine. As I stated earlier this month in future
I will include anything I write for nearly any purpose in G2 as my platform for personal experimentation,
so you may see things a bit eclectic at times. or things having nothing to do with gears, but typically
having something to do with CNC in general, ie: CAD, CAM, Lasers or 3d printing, all areas I tend to
play in.
Its always nice to reach a milestone and Im happy I got there, thanks again to all of you for joining
us for the ride, giving us suggestions and bug reports to help the program along. Overall Im pretty happy
with the result so far, ( much happier than I was with GM anyway. :) )
Thanks,
Art
PS: Video work underway to explain collaring and grasshoppers.. expect bugs, this is still early on
for those modules.