Version 2.262 Online

Information about latest Revision level of the software
and current Download Links.
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ArtF
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Version 2.262 Online

Post by ArtF »

Hi All:

  Merry Christmas to all..


  Version 2.262 is online. It has a few fixes..and a preliminary simulator for 3d machining.

-- Text on Pulley and Sprocket design pages has been enabled.
-- Ctrl Key on CNC module will now move screen with mouse ( normal behavior), but is modified in
CNC Workbench so that if items are selected, ctrl  allows multiple nodes to be moved. (Ill show this
in a video eventually.)

-- Ball end mill tools corrected in displays. Ball ends will now display at correct diameter.

-- 3d Workbench simulator enabled. This simulation is the start of a full material removal display
but doing so is a very complex thing to do with many options for it to be done. Im not yet concluded my
research on how I wish to do this, but I consider it important for future toy releases. You'll notice for example,
that Celtic Knots and Photographs can now be added to the project screen and sent to the CNC workbench,
in the new year you should be able to machine such items when I turn on GCode generation foir NGrave objects,
but Id like to have a full simulator so you can see what your end product will look like using various tools or
techniques. From what Ive read doing so is kinda rocket science.. so I gotta give it a shot. I promise at least
what you can now use. :) , if you hit simulate now you'll notice a red circle moving around your gears and objects,
tilt the screen and youll see that red circle is your tool. The tool when viewed top-down, should never of course cross the lines of
your object.. ( It does seem to jiggle more than Id planned during motion so Im looking into that as I proceed. )

  In the new year we'll try some new stuff, and I just received 3 new constant torque springs so Im itching to do a
new ticker project, so I think  perhaps we'll try another one as the last one was pretty popular, maybe
Ill try to make a double spring one this time.. 

Anyway... none of that is too important.. its Christmas, so have fun, enjoy the holidays,
Here's hoping Santa treats you well..

Art
( Northern Elf <Retired> )




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Mooselake
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Re: Version 2.262 Online

Post by Mooselake »

I don't know if this is by design, but if you add a celtic knot to a project it automatically places it on the master gear, and it does not rotate when simulation is turned on.&nbsp; I used a cage gear, if that makes a difference.

No special reason to make this work like this, but I thought it would be cool to try and put designs on gears.&nbsp; It will be extra cool when you add the ornamental turning module :) , but I can always create those in Alan Battersby's Geometric Chuck simulator or blackhole design's online vectorizer.&nbsp; Or maybe build an MDF Rose Engine and do it the old fashioned way.

Kirk
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ArtF
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Re: Version 2.262 Online

Post by ArtF »

Hi Kirk:

&nbsp; You will be able to link them in future to any object ( liek a celtic knot on a pendulum bob for example), but at the moment, engrave objects
just sit on the screen. You CAN move them though, select the object on the tree, then hit the "Move NGrave Object" button on the bottom
panel, you can then move the object on the current viewplane. Select a differing plane and repeat to place the object at any point in space.

&nbsp; At the moment, thats as far as you can go.

Thx
Art
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