Version 2.290 online.
Posted: Sun Mar 15, 2015 9:16 am
Hi All:
Version 2.290 is online now. Ill make a video for it shortly , Im still seeking a couple bugs.
In this version you can tooth the functionals. Partial rotation gears can be created, but I need to
explain a couple limitations in the video. On some gears the mesh will look wrong until you hit simulate,
and on the properties tab you should have "Reverse" selected as the "Blockage Responce mode".
If you do, partial gears will act like racks and reverse the simulation when they hit their end stop.
Partial gears only happen with "Roll" turned off on the design screen.
Ill explain this further in the video.
Toothing has been updated, sped up and made more accurate for both noncirculars and the functionals.
AnitAliasing has been added as well to make the curves more curved and get rid of the slowing zigzag artifacts,
if you zoom way in on a tooth and watch its creation youll see the dreaded zigzags go away at end of toothing..
This will be the final release of new capability till next development season, Ill be taking about 6 months
to catch up on personal projects, design a new ticker( hopefully), and do research for next development season.
Gearotic is 5-1/2 years old this month. It has grown quite a bit and I think now offers capabilities hard to
find anywhere else... we, as a group, have done well. From appearing in Digital Machinist magazine to being in the credits
of the movie "The Box Trolls", this program has gone much further than I had ever figured. I thank you all for your
support, your ideas and the great stuff youve built and shared.
Bug reports and bug fixes will of course continue to be released, and support will continue at normal levels.
Next development season will start around September, so youve until then to make your desires known for any additions
you think would be popular with your fellow gearheads.
Have fun,
Art
Version 2.290 is online now. Ill make a video for it shortly , Im still seeking a couple bugs.
In this version you can tooth the functionals. Partial rotation gears can be created, but I need to
explain a couple limitations in the video. On some gears the mesh will look wrong until you hit simulate,
and on the properties tab you should have "Reverse" selected as the "Blockage Responce mode".
If you do, partial gears will act like racks and reverse the simulation when they hit their end stop.
Partial gears only happen with "Roll" turned off on the design screen.
Ill explain this further in the video.
Toothing has been updated, sped up and made more accurate for both noncirculars and the functionals.
AnitAliasing has been added as well to make the curves more curved and get rid of the slowing zigzag artifacts,
if you zoom way in on a tooth and watch its creation youll see the dreaded zigzags go away at end of toothing..
This will be the final release of new capability till next development season, Ill be taking about 6 months
to catch up on personal projects, design a new ticker( hopefully), and do research for next development season.
Gearotic is 5-1/2 years old this month. It has grown quite a bit and I think now offers capabilities hard to
find anywhere else... we, as a group, have done well. From appearing in Digital Machinist magazine to being in the credits
of the movie "The Box Trolls", this program has gone much further than I had ever figured. I thank you all for your
support, your ideas and the great stuff youve built and shared.
Bug reports and bug fixes will of course continue to be released, and support will continue at normal levels.
Next development season will start around September, so youve until then to make your desires known for any additions
you think would be popular with your fellow gearheads.
Have fun,
Art