Season 6 begins...
Posted: Mon Oct 12, 2015 1:43 pm
Hi Everyone:
Well, I'm back from vacation, and trying to stay awake to kill the jet lag. I think this is Season 6's
beginning.. So... since I'm awake.. :)
First, let me say welcome to all those that joined us this summer . To those unaware, I typically do a
development season from about Oct to March each year, and let Gearotic simmer for the rest of the time
with only bug releases going out. Typically that is. Last Year I did release a WebTo3d module as I left
the development cycle. It was an experimental module that I used to cut some very nice 3d models from
and released it so I could see how it reacted on various systems. For some it works excellent, for some
not very well. That makes it successful as an experiment, so it will be completed this cycle with
hopefully more standard results, perhaps with more selection options to help it match various systems,
(though it also needs a new video as I did change a few things on its last update which I didn't
explain very well.)
I also have a few bug reports ( or requests ) that I will honor first in this development cycle. My
list is roughly..
1) Slit saw pullout on each pass so that width doesn't have to be set so high and the slit saw will better
clear the material on each pass.
2) exact Angular placement entry when placing or replacing a gears positions.
3) Shaft hole rotation for those using non circular shaft holes. I believe this is already there, I just need
to place it better.
4) Kerf allowance on tabs in the tabbing module.
5) 3d Webcam retooling as above.
This is rough and some other small items also remain. We did during the summer have an interesting
conversation on a general purpose involute toothing algorithm for any non circulars teeth, I may investigate
this more this year as well.
Also this summer I began a program called "The Augmented Machine Controller", or "Augie" as I call
in here. This program is a real monster. Originally begin as an investigation for me on some new graphics
techniques, I became hooked on it and it became a screen designer. I decided to add a scripting language
and became even more hopelessly addicted to it. As I result I actually coded much of the summer and the
result is ...well, kinda cool, but not I think ready for users as yet. It does now do I/O on a pokeys
and can use the Pokeys devices very quickly. It does not yet do motion, I am leaving that for last
since the laser it will control is still being refitted with a pokeys board to drive it so I dont yet require
motion. The end goal is for it to drive my laser ( or any other machine that doesnt really fit the mould
of CNC, but does move motors. Such as a laser. You CAN drive one with traditional CNC, but you always
end up wishing it was more powerfull in features for that device. Coil Winders, Chocolate makers, 3d Printers
and other machine kinda fit CNC generally but then they dont in the specific, Auggie is aiming to help there.
We're finding, in playing with it, that its a very powerful way to teach a person scripting. Since its
language is a variant of "C", its quite good at showing even a novice how to program in an easy environment
and it encourages the user to think about the best way to easily do something. YaNvrNo has become something of an expert in its use, and between us we've had a lot of fun playing with it. It will be released this cycle as a separate Icon on your desktop. It will have no license requirement in the near future so even demo users will be able to use it fully if they wish.
I can see it will take a few videos to show its usage,
and that will begin to be done this cycle as well. I may add an Arduino interface so it can be used as
a script-able control panel for quick Arduino projects of many kinds. We'll see how it goes and if people
like playing with it. As Auggie no longer really resembles the peek video on it, it will be removed soon
so a new more comprehensive one can be done. I expect it to start appearing on desktops from the
Gearotic Install by late November perhaps.
Of course there are many more requests and suggestions for Gearotic, I get quite a few. Im always open
to discussion on them as the development cycle progresses, I have wanted to add more CAD for example
, but I don't want to reinvent wheels too often as I see so many great programs out there easily
available to hobbyists and I tend to have more fun and think the time better spent when I add something
hard to get otherwise.
In the end my goal is software for the hobby guy who wants to play around and make stuff. Its fairly eclectic and tends to follow what I find interesting, and quite often what I find interesting it what you guys
discuss or display, so comment on anything you wish at any time. I really appreciate the snippets and
interesting things everyone posts, they have often led me down interesting roads. I'm honored so many
decide to join in the conversations.
If you have a request I haven't mentioned, or wish to bump a previous suggestion, now the time as I plan
the coming cycle. Cant promise Ill do it, cant promise I'm capable of it, but I read them all and they all are considered or attempted.
So.. Here we go again..Winter is coming... :)
Art
Well, I'm back from vacation, and trying to stay awake to kill the jet lag. I think this is Season 6's
beginning.. So... since I'm awake.. :)
First, let me say welcome to all those that joined us this summer . To those unaware, I typically do a
development season from about Oct to March each year, and let Gearotic simmer for the rest of the time
with only bug releases going out. Typically that is. Last Year I did release a WebTo3d module as I left
the development cycle. It was an experimental module that I used to cut some very nice 3d models from
and released it so I could see how it reacted on various systems. For some it works excellent, for some
not very well. That makes it successful as an experiment, so it will be completed this cycle with
hopefully more standard results, perhaps with more selection options to help it match various systems,
(though it also needs a new video as I did change a few things on its last update which I didn't
explain very well.)
I also have a few bug reports ( or requests ) that I will honor first in this development cycle. My
list is roughly..
1) Slit saw pullout on each pass so that width doesn't have to be set so high and the slit saw will better
clear the material on each pass.
2) exact Angular placement entry when placing or replacing a gears positions.
3) Shaft hole rotation for those using non circular shaft holes. I believe this is already there, I just need
to place it better.
4) Kerf allowance on tabs in the tabbing module.
5) 3d Webcam retooling as above.
This is rough and some other small items also remain. We did during the summer have an interesting
conversation on a general purpose involute toothing algorithm for any non circulars teeth, I may investigate
this more this year as well.
Also this summer I began a program called "The Augmented Machine Controller", or "Augie" as I call
in here. This program is a real monster. Originally begin as an investigation for me on some new graphics
techniques, I became hooked on it and it became a screen designer. I decided to add a scripting language
and became even more hopelessly addicted to it. As I result I actually coded much of the summer and the
result is ...well, kinda cool, but not I think ready for users as yet. It does now do I/O on a pokeys
and can use the Pokeys devices very quickly. It does not yet do motion, I am leaving that for last
since the laser it will control is still being refitted with a pokeys board to drive it so I dont yet require
motion. The end goal is for it to drive my laser ( or any other machine that doesnt really fit the mould
of CNC, but does move motors. Such as a laser. You CAN drive one with traditional CNC, but you always
end up wishing it was more powerfull in features for that device. Coil Winders, Chocolate makers, 3d Printers
and other machine kinda fit CNC generally but then they dont in the specific, Auggie is aiming to help there.
We're finding, in playing with it, that its a very powerful way to teach a person scripting. Since its
language is a variant of "C", its quite good at showing even a novice how to program in an easy environment
and it encourages the user to think about the best way to easily do something. YaNvrNo has become something of an expert in its use, and between us we've had a lot of fun playing with it. It will be released this cycle as a separate Icon on your desktop. It will have no license requirement in the near future so even demo users will be able to use it fully if they wish.
I can see it will take a few videos to show its usage,
and that will begin to be done this cycle as well. I may add an Arduino interface so it can be used as
a script-able control panel for quick Arduino projects of many kinds. We'll see how it goes and if people
like playing with it. As Auggie no longer really resembles the peek video on it, it will be removed soon
so a new more comprehensive one can be done. I expect it to start appearing on desktops from the
Gearotic Install by late November perhaps.
Of course there are many more requests and suggestions for Gearotic, I get quite a few. Im always open
to discussion on them as the development cycle progresses, I have wanted to add more CAD for example
, but I don't want to reinvent wheels too often as I see so many great programs out there easily
available to hobbyists and I tend to have more fun and think the time better spent when I add something
hard to get otherwise.
In the end my goal is software for the hobby guy who wants to play around and make stuff. Its fairly eclectic and tends to follow what I find interesting, and quite often what I find interesting it what you guys
discuss or display, so comment on anything you wish at any time. I really appreciate the snippets and
interesting things everyone posts, they have often led me down interesting roads. I'm honored so many
decide to join in the conversations.
If you have a request I haven't mentioned, or wish to bump a previous suggestion, now the time as I plan
the coming cycle. Cant promise Ill do it, cant promise I'm capable of it, but I read them all and they all are considered or attempted.
So.. Here we go again..Winter is coming... :)
Art