Version 2.3015

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DanL
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Re: Version 2.3015

Post by DanL »

that look very cool
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ArtF
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Re: Version 2.3015

Post by ArtF »

Mark:

  You had asked about crossed lines and such in the earlier flourish examples,
here is one from the algorithm as it is presently, I flourished the letter "A" by drawing a box around the area,
then a circle around the A, a motif of 1234242, fertilizer of 9, and the wizard spits this one out.

  Youll notice it is one line, it can be traced without raising a tool cutting it. ( except
if being vcarved, then the skeletons would have to rise.).

Art


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Flourish12.jpg
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ArtF
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Re: Version 2.3015

Post by ArtF »

One final example, the following flourishes were generated using the mask in the bottom right,
various fertilizer values and motif tones were entered for them. The top three look like elvish text to
me if lined up. :)

Art
Attachments
flourish13.jpg
marklazarz
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Re: Version 2.3015

Post by marklazarz »

ArtF wrote:
  You had asked about crossed lines and such in the earlier flourish examples,
here is one from the algorithm as it is presently, I flourished the letter "A" by drawing a box around the area,
then a circle around the A, a motif of 1234242, fertilizer of 9, and the wizard spits this one out.

   Youll notice it is one line, it can be traced without raising a tool cutting it. ( except
if being vcarved, then the skeletons would have to rise.).

It sure looks like a couple of lines cross near the top of your example.  Guess I'll have to wait to try out the real thing.  I get a kick out your "fertilizer" terminology!  What's that crap all about?


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ArtF
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Re: Version 2.3015

Post by ArtF »

Mark:

Yes, it can have crossed line, but they are in order.. so if vcarving for example, the cuts woudl cross, but in the
conext of a vine that may not ( or it may) matter. Still early though, Im looking for more ways to control the process.

"Fertilizer, and motif are the two variables the user sets to generate one of them, fertilizer, is a setting for how
bushy it gets, and the motif changes the way the vines shape themselves. :), with lack of any proper terminology,
I just make it up.. lol

Art
John T
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Re: Version 2.3015

Post by John T »

Hi
Typical impatient user . But flourishes aren't in this  release are they?

John
1% inspiration 99% try, try again
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ArtF
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Re: Version 2.3015

Post by ArtF »

John:

Not yet, I still have a ways to go in the interface..

Art
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Mooselake
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Re: Version 2.3015

Post by Mooselake »

ArtF wrote:fertilizer, is a setting for how bushy it gets
If you run short we could spare a few tons of well aged sheep manure  :)

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Re: Version 2.3015

Post by ArtF »

Im a programmer, we're never in short supply of manure...

Art
Ya-Nvr-No
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Re: Version 2.3015

Post by Ya-Nvr-No »

Playing around with a flourish, copy, pasting and rotating a pattern.

Brought it into autocad as a DXF to test.

Looking pretty cool... 8) I think!

then a close up of a rotated pattern

Edit:
Few issues found with Artcam, after editing some nodes and trimming the length of one motif, I arrayed the pattern.
Then created a 3D shape just to see how well the segments were uniform and flowed.
Attachments
clock3e.JPG
clock3d.JPG
clock3b.JPG
clock3a.JPG
Last edited by Ya-Nvr-No on Tue Jul 19, 2016 3:33 am, edited 1 time in total.
Ya-Nvr-No
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Re: Version 2.3015

Post by Ya-Nvr-No »

Couple more images just to give you some ideas (one relief up, one vcarved down)
Attachments
clock3g.JPG
clock3f.JPG
marklazarz
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Re: Version 2.3015

Post by marklazarz »

Ya-Nvr-No wrote: Couple more images just to give you some ideas (one relief up, one vcarved down)
That is beautiful!  I predict that there will be clock faces unmistakably identified as "Gearotic" that you will see posted in the future.  Great job guys!

Question - can you limit the spread to 90 degrees, 2 inches in width for each arm that is about 6 inches from the corner in each direction?  I'm thinking mirror or frame decorations for example.
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ArtF
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Re: Version 2.3015

Post by ArtF »

Hi Mark:

>>Question - can you limit the spread to 90 degrees, 2 inches in width for each arm that is about 6 inches from the corner in each direction?  I'm thinking mirror or frame decoratio ns for example.

  Well, yes and no. While designing this module I found I could make it look exact, but then it lacked any artistic
expression, so I had to allow it to be somewhat more heuristic , this is why funny var's like "Fertilizer and Motif"
are set by the user, they control its growth, and when you get used to it, it kinda makes sense,  but you dont have
"tight" control, it seemed to me to be a tradeoff between control and expression, I opted more for expression.

    Luckily, it takes only 2 seconds to make, so you try various cofigurations and var's till you get what you like. :)

aRt
John S
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Re: Version 2.3015

Post by John S »

ArtF wrote:

"Fertilizer, and motif are the two variables the user sets to generate one of them, fertilizer, is a setting for how
bushy it gets, and the motif changes the way the vines shape themselves. :), with lack of any proper terminology,
I just make it up.. lol

Art
Sounds like bullsh?t to me    :D
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ArtF
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Re: Version 2.3015

Post by ArtF »

No matter how much I try to stay in front of you , John, you have me pegged, when considering the variable name,
I figured fertilizer was better than bullshit.. lol


Art
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