Version 3.01
Posted: Mon Oct 24, 2016 3:30 am
Hi All:
Normally, I do a video before a release. In this case the video will be up to a few days before I complete it. This is because Im still
finalizing certain things so things may change a bit. However, I have fixed some things for folks, so I didnt feel it fair to keep this version
back.
If I have mentioned on the forum that a fix will be in the next version, then this version has it. It also has several new features,
which I will explain in the video, but list here in case you wish to play in that area.
In Gearotic:
A tab height DRO has been added to the 3d bench screen, this means the tab height is no longer locked to the last pass.
Code changes to the gear train calculator to see if it might fix a problem one user has reported.
Spoke importer now imports almost any dxf saved by vectric or auggie. No special rules other than it should be
taller than it is wide. No need to worry as to size or position. Still working on this one, doesnt always work.
Note: Complex drawings will bog your cpu down as well.
Auggie/Vector Wizards.
Project save/load in file menu so you can keep a running workbench of projects or flourishes.
Undo/Redo ( Ctrl-Z / Shift CtrlZ or menu)
Relevance database. : In order to be able to join a new line to previous lines and such, the mouse will change to a cross
when it is on a snapoint.. an end/start/center etc.. of a previous line or entitiy in the screen.
Export DXF changed to export vectors. Allows EPS and SVG output.
Chain offset with multiple options.
Chain Grouping, once grouped, all chains select as a group. In context menu.
Stomp/Trim/FrenchCurves:
This one will require a video explanation really. When a single chain is selected, you may select Stomp. This sets a special
cursor for trimming that chain. The cursor size may be changed with a sizing arrow beside the button. ( A bit buggy as yet..
click it down multiple times to get it zeroed, then it will work to set the size of the trimmer as a cursor. Select a cursor size you like,
most sizing is then done by zooming the drawing.
You may then zoom the drawing as you wish and the Stomp trimmer will stay at its current selected size.. use it to
1) With a right click, add to the chain where the cursor intersects.
2) With a left click trim from the chain.. Any orphaned chains will become their own chain on the same layer.
3) With Ctrl held and mouse wheel rolled, the cursor will change to various chapes and curves.
4) With ctrl held , any mouse move will rotate the Stomp to a new angle
You may, by saving closed chains into the "French.dxf" file in the project folder, add more Stomp shapes to the
selections. I will add shortly a context menu item to add any current shape temporarily to the stomp list.
Hmm, I think thats most of it. This is all getting the vector processor ready for more wizards, but you may find
it much easier now to edit things like vines, trim them, copy the results and add them back in somewhere else
for example. Saving your projects will probably help with the annoyance of having to lose whatever your playing with..
and remmeber the undo/redo as you go, you may find selections of a chain a bit wonky after undo's, just reselect
and all should be ok.. fxies for these bugs will come out as I get them tied off..
Thx
Have fun,
Art
Normally, I do a video before a release. In this case the video will be up to a few days before I complete it. This is because Im still
finalizing certain things so things may change a bit. However, I have fixed some things for folks, so I didnt feel it fair to keep this version
back.
If I have mentioned on the forum that a fix will be in the next version, then this version has it. It also has several new features,
which I will explain in the video, but list here in case you wish to play in that area.
In Gearotic:
A tab height DRO has been added to the 3d bench screen, this means the tab height is no longer locked to the last pass.
Code changes to the gear train calculator to see if it might fix a problem one user has reported.
Spoke importer now imports almost any dxf saved by vectric or auggie. No special rules other than it should be
taller than it is wide. No need to worry as to size or position. Still working on this one, doesnt always work.
Note: Complex drawings will bog your cpu down as well.
Auggie/Vector Wizards.
Project save/load in file menu so you can keep a running workbench of projects or flourishes.
Undo/Redo ( Ctrl-Z / Shift CtrlZ or menu)
Relevance database. : In order to be able to join a new line to previous lines and such, the mouse will change to a cross
when it is on a snapoint.. an end/start/center etc.. of a previous line or entitiy in the screen.
Export DXF changed to export vectors. Allows EPS and SVG output.
Chain offset with multiple options.
Chain Grouping, once grouped, all chains select as a group. In context menu.
Stomp/Trim/FrenchCurves:
This one will require a video explanation really. When a single chain is selected, you may select Stomp. This sets a special
cursor for trimming that chain. The cursor size may be changed with a sizing arrow beside the button. ( A bit buggy as yet..
click it down multiple times to get it zeroed, then it will work to set the size of the trimmer as a cursor. Select a cursor size you like,
most sizing is then done by zooming the drawing.
You may then zoom the drawing as you wish and the Stomp trimmer will stay at its current selected size.. use it to
1) With a right click, add to the chain where the cursor intersects.
2) With a left click trim from the chain.. Any orphaned chains will become their own chain on the same layer.
3) With Ctrl held and mouse wheel rolled, the cursor will change to various chapes and curves.
4) With ctrl held , any mouse move will rotate the Stomp to a new angle
You may, by saving closed chains into the "French.dxf" file in the project folder, add more Stomp shapes to the
selections. I will add shortly a context menu item to add any current shape temporarily to the stomp list.
Hmm, I think thats most of it. This is all getting the vector processor ready for more wizards, but you may find
it much easier now to edit things like vines, trim them, copy the results and add them back in somewhere else
for example. Saving your projects will probably help with the annoyance of having to lose whatever your playing with..
and remmeber the undo/redo as you go, you may find selections of a chain a bit wonky after undo's, just reselect
and all should be ok.. fxies for these bugs will come out as I get them tied off..
Thx
Have fun,
Art