Version 3.06 update
Posted: Tue May 14, 2019 3:27 am
Hi All:
Version 3.06 was updated with a small set of changes. First, you can now link
2 gears together , one on top of the other, by relinking them. If two involutes
are closer in center than the pitch radius of the second gear, they will spin in the
same direction and speed as if welded. This was done for a user that wanted
to simulate double gears much like in clock gear trains.
For those that didn't read the post on that topic, I will restate re linking here
with a 2 gear example. If you place a master gear, a shaft will appear as well.
That gear, if clicked on will show a linkage to the shaft. Placing a pinion on
the same shaft then shows a linkage from shaft to pinion. removing that link
from the shaft leaves the pinion undriven. You can now click on the master
gear and select add linkage. As the pinion is no longer driven, it will show
up in the list. Adding it makes the gear drive the pinion, and if they are closer
than the pinions pitch radius, they will move in the same direction as if welded.
This means the shaft is no longer involved in the match, other than being
driven by the master. If that link is removed, the two gears are now
simply rotating on a bearing on the shaft. The shaft may then be used for
other linkages. Unfortunately, you may still only have one driven gear.
Second, for those that had requested it, the orientation of any gear may be
reversed to make it spin backwards even if it violates the simulations logic.
Thx
Hope your spring is warming..
Art
Version 3.06 was updated with a small set of changes. First, you can now link
2 gears together , one on top of the other, by relinking them. If two involutes
are closer in center than the pitch radius of the second gear, they will spin in the
same direction and speed as if welded. This was done for a user that wanted
to simulate double gears much like in clock gear trains.
For those that didn't read the post on that topic, I will restate re linking here
with a 2 gear example. If you place a master gear, a shaft will appear as well.
That gear, if clicked on will show a linkage to the shaft. Placing a pinion on
the same shaft then shows a linkage from shaft to pinion. removing that link
from the shaft leaves the pinion undriven. You can now click on the master
gear and select add linkage. As the pinion is no longer driven, it will show
up in the list. Adding it makes the gear drive the pinion, and if they are closer
than the pinions pitch radius, they will move in the same direction as if welded.
This means the shaft is no longer involved in the match, other than being
driven by the master. If that link is removed, the two gears are now
simply rotating on a bearing on the shaft. The shaft may then be used for
other linkages. Unfortunately, you may still only have one driven gear.
Second, for those that had requested it, the orientation of any gear may be
reversed to make it spin backwards even if it violates the simulations logic.
Thx
Hope your spring is warming..
Art