Jan 29/2021 release
Posted: Fri Jan 29, 2021 2:02 am
Hi All:
The .msi installer, which was created for win10, has been updated with a new version.
No version numbers have changed, but Gearotic itself has a fix in it for feedrate and spindle
Gcode output in herringbone gears. Thanks to the user who reported this, it is now fixed.
A new program "Ticker.exe" is released in this installer. A video will shortly be prepared.
There are two modules in Ticker, both relate to bolts. The first is a "simple Bolt Generator" .
-- This is similar to the alpha test ran a month or two ago. In it, you select the thread,
length and grip as well as the head type. A bolt will be made for you. Select hollow if you
wish to strengthen the bolt with a metal Rod. (This ups the strength CONSIDERABLY in testing.)
The second module is the "Complex Shafting" module. This is new.
-- this module is for people like me that dont like to print too large due to risk of
failure in printing. In this module you "draw" a shaft using buttons for each type of
addition. The interface is a thing called an intermediate mode GUI. It is onscreen,
dynamic, and changes depending on what you select. You may click on the screen
or use a dropdown to select any feature so far added and adjust its size, length, module, etc.
Included is a feature called "Joiner" , which will break any shaft or thread into sections
that plug together to make the whole. I have printed 10" acme threads with nuts that
each section is only 3" and hollow. By gluing them to a shaft, and gluing the connection
keys between items I end up with a 10" adjustment screw that is very accurate at 2mm per
revolution, strong and if anything screws up during printing, I can simply print a new 3" section. As a result
of this joining technology, all threads are done to a single pitch granularity so that any section
will plug into another. The plugs are keyed for proper orientation. To use this , just press
the joiner key before adding more thread or shaft.
All of this is quite new. In fact the program itself is standalone in reality. It is the result of
spending the pandemic studying how video games are built, how things like the unity
engine are created and what the state of the art is in graphics. I'm hoping the font control
and sizing I created works on various systems. I haven't used a prebuilt engine but instead
designed this one to be a cross between video game tech and cad tech. It is at this point
little more than a proof of concept.
SO this is a beta release of how that system works for you. I will explain further in the video.
Your bolts and shafts will appear in a folder named "shafts" in the main folder. You may change this
by changing the location of where shafts are saved by saving one in the complex shafting module.
This sounds complex looking at what I've written, but this program is actually very simply to
use and get output from. If you have a 3d printer, this program seems like one a person should
have if for nothing else than decorative nuts and bolts. It requires no license and anyone with
a 3d printer is invited to test it. I advise printing these object standing up, with support set to
zig-zag, and no support on overhang less than 80 degrees. This means the threads will not be
filled with support material. I have printed several bolts with nuts on them, and unscrewed
the nut after print. To do this make sure the global variable "Clearance" is set to whatever "tightness"
you need for your 3d printer. Mine is about .32mm's. I can then screw off the nut, but it is still a
nice fit to screw on. Use "Monolithic" output to create a single stl or obj with all items in it.
One other note, this program is in metric. As all 3d printers print in inch or metric, and 3d
saved objects are unitless, I opted for Metric only. You may select a standard bolt and thread
from the menu's, but it will be put out in metric...so scale as required for printing.
Please let me know if its a balls up failure to run, or if things look alright.
Have a great weekend,
Art
The .msi installer, which was created for win10, has been updated with a new version.
No version numbers have changed, but Gearotic itself has a fix in it for feedrate and spindle
Gcode output in herringbone gears. Thanks to the user who reported this, it is now fixed.
A new program "Ticker.exe" is released in this installer. A video will shortly be prepared.
There are two modules in Ticker, both relate to bolts. The first is a "simple Bolt Generator" .
-- This is similar to the alpha test ran a month or two ago. In it, you select the thread,
length and grip as well as the head type. A bolt will be made for you. Select hollow if you
wish to strengthen the bolt with a metal Rod. (This ups the strength CONSIDERABLY in testing.)
The second module is the "Complex Shafting" module. This is new.
-- this module is for people like me that dont like to print too large due to risk of
failure in printing. In this module you "draw" a shaft using buttons for each type of
addition. The interface is a thing called an intermediate mode GUI. It is onscreen,
dynamic, and changes depending on what you select. You may click on the screen
or use a dropdown to select any feature so far added and adjust its size, length, module, etc.
Included is a feature called "Joiner" , which will break any shaft or thread into sections
that plug together to make the whole. I have printed 10" acme threads with nuts that
each section is only 3" and hollow. By gluing them to a shaft, and gluing the connection
keys between items I end up with a 10" adjustment screw that is very accurate at 2mm per
revolution, strong and if anything screws up during printing, I can simply print a new 3" section. As a result
of this joining technology, all threads are done to a single pitch granularity so that any section
will plug into another. The plugs are keyed for proper orientation. To use this , just press
the joiner key before adding more thread or shaft.
All of this is quite new. In fact the program itself is standalone in reality. It is the result of
spending the pandemic studying how video games are built, how things like the unity
engine are created and what the state of the art is in graphics. I'm hoping the font control
and sizing I created works on various systems. I haven't used a prebuilt engine but instead
designed this one to be a cross between video game tech and cad tech. It is at this point
little more than a proof of concept.
SO this is a beta release of how that system works for you. I will explain further in the video.
Your bolts and shafts will appear in a folder named "shafts" in the main folder. You may change this
by changing the location of where shafts are saved by saving one in the complex shafting module.
This sounds complex looking at what I've written, but this program is actually very simply to
use and get output from. If you have a 3d printer, this program seems like one a person should
have if for nothing else than decorative nuts and bolts. It requires no license and anyone with
a 3d printer is invited to test it. I advise printing these object standing up, with support set to
zig-zag, and no support on overhang less than 80 degrees. This means the threads will not be
filled with support material. I have printed several bolts with nuts on them, and unscrewed
the nut after print. To do this make sure the global variable "Clearance" is set to whatever "tightness"
you need for your 3d printer. Mine is about .32mm's. I can then screw off the nut, but it is still a
nice fit to screw on. Use "Monolithic" output to create a single stl or obj with all items in it.
One other note, this program is in metric. As all 3d printers print in inch or metric, and 3d
saved objects are unitless, I opted for Metric only. You may select a standard bolt and thread
from the menu's, but it will be put out in metric...so scale as required for printing.
Please let me know if its a balls up failure to run, or if things look alright.
Have a great weekend,
Art