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Version 4.82 online
Posted: Wed Feb 06, 2013 7:56 am
by ArtF
Hi All:
Version 4.82 is online and correct a problem with racks always being in metric. They shoudl work fine
now in inches as well.
Thx
Art
Re: Version 4.82 online
Posted: Wed Feb 06, 2013 8:17 am
by John T
Hi Art,
I now have a new problem, I get an error message.
John
Re: Version 4.82 online
Posted: Thu Feb 07, 2013 1:23 am
by lutz ifer
Hi,
i dont know,is this a bug? Look at the Wheel and Pinion corners in the drop down menu and at the millimeter paper. Is the Pitch Diameter correct?
I have a question. In the version 4.75 is the option to import dxf. Is it possible in the future to import own dxf?
Thanks for the new possibility with the GTA.
Regards Felix
Re: Version 4.82 online
Posted: Thu Feb 07, 2013 2:44 am
by ArtF
Hi Felix:
Does look like a bug. Ill check it out.
As to DXF, Im still struggling with a way to allow it without breaking
my complexity rules. It does have a future, I just havent as yet determined
exactly what that future is. In fact GM has quite a bit of code in it that no-one ever see's
as I use GM as an experimental platform for most research I do into future possabilities
for growth. The DXF was just too complex for the average person, and had too many things that
had to be set just-so before it would actually work for anything.
It has been mathmatically proven that any two gears that mesh are in fact a modified elliptical
shape. A circle is an ellipse of zero eccentricity, a modified ellipse with eccentricy , or periodic
functions added to the elliptical definitions can basically produce any gear that WILL work
as a gear in the end. BUT, DXF imports had no such guarentee that a gear could actually be
created from the input shape. I played a great deal with shapes and decided as yet, it will too
picky and you had to know too much to put it out as a general algorithm for the user.
That having been said, I do have plans for the dxf's at some point in the future.
Art