Version 4.85
Posted: Mon Feb 18, 2013 8:07 am
Hi All:
Version 4.85 is now online and includes many code changes, but the only thing youll hopefully see
as a change is the new Geneva Gears. While a great deal of code has changed in order to clean up some
internals and speed up displays, the geneva's are the only new functionallity.
Due to this, you might get some errors or bad behaviour, if so, please let me know. This is a
entire new build and I can redact the changes and revert back to previosu version if my changes are
too drastic and some video cards have trouble.
The geneva's are inverted geneva's with a rythmic capability. This means that unlike the maltese cross
geneva's, they use the standard lantern gears to function. They can be cut without pocketing or double
layering of the shapes involved. They will very much look like a standard lantern gear set with some important
differences. Youll find them on the lantern gear tab. Checking the box for a "rythmic geneva" will activate them.
Youll notice you get one tooth that performs as a geneva, but the button beside the checkbox allows you to add
teeth by simply clicking on the spur gears tooth location.
A geneva usually pulses the driven gear by a set amount per rotation,
the GM version allows you to have several sets of pulses of various widths.
Take note that the amount of rotation is a bit non-intuitive. Take for example,
two gears that are both 10 teeth. 10 pins on the cage, and 10 pins on the spur.
This is easy to figure the ratio from, its obviously a 1:1 rotation. But what
if the cage has 10 pins and the spur has 1 tooth. Whats the ratio? If you said
1:10, youd be wrong. One tooth of a geneva will move its mate by 2 teeth.
This means a 10 tooth to a 1 tooth will have a 5:1 ratio.
Each impulse tooth overlaps the next tooth so it can be difficult to figure
by looking what the ratio is till you play with it enough to understand that
relationship. Youll understand that as you play with them so I wont dwell on it. :)
Some of the display text may still be wrong on the ratios and such, this is a
preliminary release to ensure I havent screwed up compatability with anyone.
Have Fun
Art
Version 4.85 is now online and includes many code changes, but the only thing youll hopefully see
as a change is the new Geneva Gears. While a great deal of code has changed in order to clean up some
internals and speed up displays, the geneva's are the only new functionallity.
Due to this, you might get some errors or bad behaviour, if so, please let me know. This is a
entire new build and I can redact the changes and revert back to previosu version if my changes are
too drastic and some video cards have trouble.
The geneva's are inverted geneva's with a rythmic capability. This means that unlike the maltese cross
geneva's, they use the standard lantern gears to function. They can be cut without pocketing or double
layering of the shapes involved. They will very much look like a standard lantern gear set with some important
differences. Youll find them on the lantern gear tab. Checking the box for a "rythmic geneva" will activate them.
Youll notice you get one tooth that performs as a geneva, but the button beside the checkbox allows you to add
teeth by simply clicking on the spur gears tooth location.
A geneva usually pulses the driven gear by a set amount per rotation,
the GM version allows you to have several sets of pulses of various widths.
Take note that the amount of rotation is a bit non-intuitive. Take for example,
two gears that are both 10 teeth. 10 pins on the cage, and 10 pins on the spur.
This is easy to figure the ratio from, its obviously a 1:1 rotation. But what
if the cage has 10 pins and the spur has 1 tooth. Whats the ratio? If you said
1:10, youd be wrong. One tooth of a geneva will move its mate by 2 teeth.
This means a 10 tooth to a 1 tooth will have a 5:1 ratio.
Each impulse tooth overlaps the next tooth so it can be difficult to figure
by looking what the ratio is till you play with it enough to understand that
relationship. Youll understand that as you play with them so I wont dwell on it. :)
Some of the display text may still be wrong on the ratios and such, this is a
preliminary release to ensure I havent screwed up compatability with anyone.
Have Fun
Art