Time for a test of GT if your up for it.
Posted: Mon Aug 19, 2013 1:54 am
Hi All:
Time for a test!. This project turned out to be much larger than
I had anticipated. GM had grown over time to be more complex than I
had thought. GT turned into a many headed beast and has dominated my
time for over 8 months of fairly dedicated recoding. This recode started
because I really wasnt happy with two things in GM, firstly its resolution
was limited by the licensed library I used for creating solids. I was limited
to about 2000 vertices in a solid, and spokes ate into that. It made large
numbers of teeth very bad in solids. ( Output in DXF and such was always good.).
Secondly GM had issues in its overall complexity getting so great in the display
engine that adding requested features was getting very hard to do without
breaking previous ones. Gearotic Thoughts was more of a necessity to allow any
growth over time, but as I say it became evident this will take awhile. I have
coded my own solids routines so I wont face the limitations of the past, ( at
least the limitations I face will be my own. :) ). I will also be coding my
own GCode simulation routines and 3d Gcode routines. Thats the future.
In this version you cannot load GM projects, that will reappear next week.
GT is now a modular creation program. All its objects are of one type with
many variations. GT doesnt really know if its loading a buddha or a gear, but
it figures it out because a buddha doesnt have extra information like meshing
data and gear types..
GT, will at the moment create circular gear types, Pulleys and Sprockets. It
can output them as STL's and as printed paper copies. The tools tab allows you
to select the types of objects you wish to create. I suspect youll get the hang
of it pretty quickly. I wont release a video or instructions, as Id like your
opinion on how intuitive it is. Many operations can be reached in multiple ways
to make it easier to operate.
The Dev version of the software on the webpage has just been updated so you get
the new GT just by downloading and installing.. GM has not changed. While GT can be
used , this isnt a release of it, it works GREAT on my computer, but I need to know
what kind of display issues or crashes you may get. Youll find the Options selection
of the main menu will allow you to sepcify many options in terms of colour and display.
( Menu items are the top left button..).
So have fun with it, let me know what you think, what it looks like and how it reacts.
Soon, Ill begin the CNC outut module, then start adding the other gear types and future gear
types. The display engine will be updated to allow gear rotation around other gears, many
things need to be done and it will take some time, but Im happy so far with the look and feel.
The stability seems much higher than GM, resolution is orders of magnitude better no matter
the number of teeth and I think in the end we'll end up with a program that is of
ridiculous quality for the small size of its intended audience. The future looks fun . :)
Thx
Art
Time for a test!. This project turned out to be much larger than
I had anticipated. GM had grown over time to be more complex than I
had thought. GT turned into a many headed beast and has dominated my
time for over 8 months of fairly dedicated recoding. This recode started
because I really wasnt happy with two things in GM, firstly its resolution
was limited by the licensed library I used for creating solids. I was limited
to about 2000 vertices in a solid, and spokes ate into that. It made large
numbers of teeth very bad in solids. ( Output in DXF and such was always good.).
Secondly GM had issues in its overall complexity getting so great in the display
engine that adding requested features was getting very hard to do without
breaking previous ones. Gearotic Thoughts was more of a necessity to allow any
growth over time, but as I say it became evident this will take awhile. I have
coded my own solids routines so I wont face the limitations of the past, ( at
least the limitations I face will be my own. :) ). I will also be coding my
own GCode simulation routines and 3d Gcode routines. Thats the future.
In this version you cannot load GM projects, that will reappear next week.
GT is now a modular creation program. All its objects are of one type with
many variations. GT doesnt really know if its loading a buddha or a gear, but
it figures it out because a buddha doesnt have extra information like meshing
data and gear types..
GT, will at the moment create circular gear types, Pulleys and Sprockets. It
can output them as STL's and as printed paper copies. The tools tab allows you
to select the types of objects you wish to create. I suspect youll get the hang
of it pretty quickly. I wont release a video or instructions, as Id like your
opinion on how intuitive it is. Many operations can be reached in multiple ways
to make it easier to operate.
The Dev version of the software on the webpage has just been updated so you get
the new GT just by downloading and installing.. GM has not changed. While GT can be
used , this isnt a release of it, it works GREAT on my computer, but I need to know
what kind of display issues or crashes you may get. Youll find the Options selection
of the main menu will allow you to sepcify many options in terms of colour and display.
( Menu items are the top left button..).
So have fun with it, let me know what you think, what it looks like and how it reacts.
Soon, Ill begin the CNC outut module, then start adding the other gear types and future gear
types. The display engine will be updated to allow gear rotation around other gears, many
things need to be done and it will take some time, but Im happy so far with the look and feel.
The stability seems much higher than GM, resolution is orders of magnitude better no matter
the number of teeth and I think in the end we'll end up with a program that is of
ridiculous quality for the small size of its intended audience. The future looks fun . :)
Thx
Art