import into fusion360

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DanL
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Re: import into fusion360

Post by DanL »

+1 on that
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kit
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Re: import into fusion360

Post by kit »

I've just done a test and found a 2D DXF from Gearotic will load into CamBam nice and fast. Only problem is that the default line colour in the import equals the default background colour in CamBam so one or other has to be changed. each polyline of the DXF is available to machine separately and additional objects can be added in CamBam to add your barrel or, say, a fork to the pallet of an escapement.

CamBam allows 40 fully functional evaluation sessions before you have to buy it ($149US) and is a firm favourite with the camera motion control equipment builders over on the Timescapes.org forum. You can even buy it bundled with Mach 3!

Like gearotic it's a buy-once-get-updates-forever licence.

http://www.cambam.info/

Kit
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ArtF
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Re: import into fusion360

Post by ArtF »

>>Like gearotic it's a buy-once-get-updates-forever licence.


  A policy I soooo agree with. :)

Art
hmohara
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Re: import into fusion360

Post by hmohara »

With the problem of importing a DXF file into Fusion 360 I was wondering if it would be possible for Gearotic to be revised to allow saving the gears in one of the formats that Fusion 360 supports directly.
These are - IGES; SAT; SMY and STEP.

Thank you,

Michael
BobL
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Re: import into fusion360

Post by BobL »

Michael;

I thought I heard the problem in using these formats was licensing,  but I can't say for sure, so I'll have to bring it up with Art when he gets back.


Cheers
Bob
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hmohara
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Re: import into fusion360

Post by hmohara »

Bob:

When is Art expected back?

Michael
DanL
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Re: import into fusion360

Post by DanL »

Hes back if you use the other way to bring .dxf into fusion it is not so bad, through the inset menu.

it come's in to scale but circles and arcs are still short lines.
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ArtF
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Re: import into fusion360

Post by ArtF »

Hi:

  Im back. Im be doing behind the scenes code for the next while with occasional releases as new abilities
get completed.

  I constantly look into those other file formats, but each time I do I find their complexity or
cost to be prohibitive.. but as Im doing DXF coding at the moment, Ill look into the current
state of those formats..

Art
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Re: import into fusion360

Post by hmohara »

Art:

Thank you!

Michael
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Re: import into fusion360

Post by Viljo »

Wanted to add another vote for this, if I may.

Belt pulley DXF exported from Gearotic crashed Fusion360. Even dwg and dxf's that went through AutoCAD and saved there crashed Fusion. And the svg saved from dxf at online converter crashed it.

Interestingly enough, the 35 tooth one survived in Fusion, 42 tooth crashed.

I am pretty sure it is actually Fusion's fault, but as there was already talk about changing the dxf's somehow, so maybe that helps.
My engravings and things - www.viljomarrandi.com
DanL
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Re: import into fusion360

Post by DanL »

Viljo I posted a work around for you on the fusion forum what works quite well.

Art if you want I can poop a tot here so anyone else has this problem will know how to get around it.

it's the sort lines doing it fusion still blows with imported .dxfs
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ArtF
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Re: import into fusion360

Post by ArtF »

Hi DanL:

  Sure, drop anything you feel helps. Im not sure I understand the issue , is it that Fusion needs
less resolution or something? Hard to understand that being the case.. Anyone know WHY the dxf's
crash fusion? If I can massage something I will. Do the dxf's from Auggies vector also crash fusion
or is it only Gearotics output?

Art
DanL
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Re: import into fusion360

Post by DanL »

Art it's the way fusion deals with .dxf, it a silly way.
what happens is every sort line, line, arc or circle has a point at each end and a constraint at each end. if the circle has 100 sort lines it will have 200 points and 200 constraints.

so a gear may have 5000 sort lines so 10000 points 10000 constraints the bigger it get it will kill fusion.

it's not gearotic at all doing it, it's fusion it happens with all .dxf's.

I will pop a vid in here.
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ArtF
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Re: import into fusion360

Post by ArtF »

Sounds almost like its making everything into a bezier...

DanL
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Re: import into fusion360

Post by DanL »

pretty much art,
one of the fusion staff ran the file through Adobe illustrator and put it out as a 2010,11 and 12 .dxf and it was fine.

but I don't think many of your user's would have that program it's a bit expensive per month and there's that hackability in it what they have not fixed yet.

the pick is a corner of a tooth imported as a .dxf into fusion what is Viljo gearotic .dxf you can see how many points there are you double the count of points and add the lines the count of objects gets in the 0000 very fast.

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gearotic gear tooth in fusion.png
Last edited by DanL on Fri Oct 21, 2016 5:24 pm, edited 1 time in total.
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