Roman Ball Striking Ball Concept

Feel free to talk about anything and everything in this board.
NAlexander
Old Timer
Posts: 4
Joined: Thu Feb 19, 2015 6:30 pm

Roman Ball Striking Ball Concept

Post by NAlexander »

Hello all. This is my first post here on the forum but I have now had a copy of gearotic for a few months. After getting used to the UI and its features, I have seen my creativity spike with new ideas and designs. I am making this post to perhaps discuss the best way to achieve a Roman Striking conversion of Clayton Boyer's Ball Striking Clock:Image

After looking online, I am yet to see any ball striking clock which uses Roman striking. Just in case someone is unfamiliar, it's a fairly basic concept where instead of the amount of rings equaling the value of the hour (e.g. 12 o'clock = 12 rings), Roman Numerals are used with two separate rings, one low-tone bell and one high-tone bell. With this set up, 7 O'clock is represented by a single ring of the low-tone bell followed by two rings of the high-tone bell. This of course refers to the Roman Numeral, VII. As for the 10th-12th hours, I figured two strikes of the low-tone bell followed by 0-2 strikes of the high-tone bell would work nicely. Basically a Roman Numeral of VV, VVI, and VVII. This is merely to avoid needing a 3rd bell for the value of X.

Now on to point of this thread, I scratched my head on how exactly to make this setup. I originally figured a cam or two could determine which path the marbles take (each path leading to a different bell). This would work in theory but I soon ran into some very complicated problems needing to be worked out. I stopped working on this solution in favor of my current solution. It is this proposed solution in which I'd like to hopefully discuss. Instead of a series of cams to calculate paths, I designed this conceptual ratchet : Image

The idea behind it is that for every 12-hour cycle, there are 34 rings in total of both low-tone and high-tone combined. Because of this, the ratchet has 34 segments that are either present or removed. As a marble rolls near this ratchet which faces perpendicular to the track, it first rolls over a lever which rotates the ratchet by one tooth. At the time of passage, the marble either goes through this ratchet unhindered towards the high-tone bell or collides with a present tooth and is redirected to the low tone bell. The next bell to be struck (depending on the hour) is already determined by the ratchet so as long as the ratchet succeeds in rotating one tooth, the design is relatively foolproof to my understanding. I'm not sure if words really do this design justice though. I can see it clearly functioning in my head but I suppose I want have any more specific media until the setup's actual construction.

If anyone has any thoughts on this topic I would like to hear them. In my mind, this is the simplest solution but I am always open to suggestions.
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4648
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: Roman Ball Striking Ball Concept

Post by ArtF »

Sounds interesting..
  The ratchet seems reasonable .. Ill be interested in seeing the trigger design for the single tooth rotation,
Ive been pondering on a good way to do that lately..

Art
NAlexander
Old Timer
Posts: 4
Joined: Thu Feb 19, 2015 6:30 pm

Re: Roman Ball Striking Ball Concept

Post by NAlexander »

I'm pretty curious about this myself. I'll going to attempt a lever which the marble rolls over. As the lever is pushed downwards, a hook pulls downwards on the ratchet. I'll have do some research on the laws revolving levers though. Should be fun
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4648
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: Roman Ball Striking Ball Concept

Post by ArtF »

Hard part I think is to reduce friction of the trigger while allowing the ratcher to move..
  Post photos or drawings as you go.. sounds like a good solution there woudl be valuable for other things.. :)

Art
NAlexander
Old Timer
Posts: 4
Joined: Thu Feb 19, 2015 6:30 pm

Re: Roman Ball Striking Ball Concept

Post by NAlexander »

I'll attempt a prototype within the week. I'll post failures too; mistakes are pretty valuable I'd assume.
User avatar
ArtF
Global Moderator
Global Moderator
Posts: 4648
Joined: Sun Sep 05, 2010 6:14 am
Contact:

Re: Roman Ball Striking Ball Concept

Post by ArtF »

always... I go through thousands.. :)

Art
danmauch
Old Timer
Posts: 99
Joined: Sun Sep 26, 2010 4:08 am

Re: Roman Ball Striking Ball Concept

Post by danmauch »

At a nearby gas station they always have neat comments. last week it was,
"Failure is temporary. Giving up is permanent!"
Dan Mauch
John T
Old Timer
Posts: 447
Joined: Tue Oct 05, 2010 9:53 am

Re: Roman Ball Striking Ball Concept

Post by John T »

Here's an idea for a release.

As a teenager I made an 80 pound pull crossbow.  The trigger mechanism was really simple and worked flawlessly for me.  It would seem to me that a variation on this idea would easily work for one ball or for 12 as there is very little force to activate the mechanism.

Just and idea.
Attachments
CrossbowTrigger.png
1% inspiration 99% try, try again
NAlexander
Old Timer
Posts: 4
Joined: Thu Feb 19, 2015 6:30 pm

Re: Roman Ball Striking Ball Concept

Post by NAlexander »

I have that picture now saved as reference. Thanks for the pic; that concept might work nicely. I'm still studying levers of different sorts to see what might work best. I hope to still have pics of progress within the week.
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest